This game has potential, but it needs more features
Posted: Wed Sep 06, 2006 6:56 pm
I recently downloaded the "unofficial demo" of this game, however, I stopped playing it before actually engaging the enemy (Soviets). I stopped playing because it was late at night and I was frustrated with how the game was playing out. When the "official demo" comes out I will most likely give this game another try.
The impression that I get is that the developers at Matrix intentionally went out of their way to make the feel of the game (from a tactical battlefield perspective) as different from Combat Mission as possible. Unless Battlefront gave Matrix a stern warning about emulating too many CM features I don't understand why this done.
While it sounds like I tried to play this game as if it was Combat Mission, that isn't necessarily true. What I did do was play the "unofficial demo" without reading the manual first. I did this because that was how I initially played CM. I also did this because I wanted to see how intuitive Panther Command's GUI was.
Even though Combat Mission is a very complex game that only someone with a strong interest in WWII land combat can truly appreciate, I was able to immediately play that game without reading the manual. CM's AI kicked my butt a lot early on, however, it wasn't because the commands or user interface were difficult for me to use or understand. I (and I am sure many other people) enjoyed getting my ass handed to me because it was so easy to play that game even though I didn't know how to properly use the units at my disposal. While I am sure that there are plenty of people who hate CM's user interface, I bet many of those same people would agree that they didn't find CM's GUI difficult to use even if they didn't like it.
From tactical combat perspective, I was expecting that this game would be as good as if not better than CM, however, imo it CURRENTLY is not. While I can understand that Matrix doesn't want this game to be just a better version of CM the reality is it probably has to be. It seems to me that 1C's soon to be released game named "Theatre of War" is the only competition out there. That said, where is the niche for this game? Imo, if Matrix keeps this game small but with better features than CM it should be able to sell well for many years. If this game was a smaller but better version of CM it could draw its customer base from long time playing CM customers and from people who liked playing Close Combat. I would like to have both Panther Command and Theatre of War on my PC, however, if I wind up liking the demo for ToW I don't think I will purchase this game as it currently plays out. Maybe I will like Panther Command more in a year or two?
Here is a quick synopsis of what I saying to myself while playing the unofficial demo. Don't read too much into what is written below.
"What keys control the camera. What key removes the trees. Where is the pop-up hotkey menu?"
"Why can't I simply lasso a platoon (to select all the units) and tell it to advance in that direction?"
"What the &#@!&% I am trying to select tank #2 to advance 60 meters why did the game give tank #4 my movement command?
"No, I want the tank to move 300 meters straight ahead. I don't want it to first veer off into those trees which are 50 meters from my initial endpoint."
"Platoon movements are cool but what do I do if I want a couple of my tanks to flank that enemy position?"
"Where is the "reverse" command?"
"What the &*^%! is the alternative to using the middle mouse button?"
The impression that I get is that the developers at Matrix intentionally went out of their way to make the feel of the game (from a tactical battlefield perspective) as different from Combat Mission as possible. Unless Battlefront gave Matrix a stern warning about emulating too many CM features I don't understand why this done.
While it sounds like I tried to play this game as if it was Combat Mission, that isn't necessarily true. What I did do was play the "unofficial demo" without reading the manual first. I did this because that was how I initially played CM. I also did this because I wanted to see how intuitive Panther Command's GUI was.
Even though Combat Mission is a very complex game that only someone with a strong interest in WWII land combat can truly appreciate, I was able to immediately play that game without reading the manual. CM's AI kicked my butt a lot early on, however, it wasn't because the commands or user interface were difficult for me to use or understand. I (and I am sure many other people) enjoyed getting my ass handed to me because it was so easy to play that game even though I didn't know how to properly use the units at my disposal. While I am sure that there are plenty of people who hate CM's user interface, I bet many of those same people would agree that they didn't find CM's GUI difficult to use even if they didn't like it.
From tactical combat perspective, I was expecting that this game would be as good as if not better than CM, however, imo it CURRENTLY is not. While I can understand that Matrix doesn't want this game to be just a better version of CM the reality is it probably has to be. It seems to me that 1C's soon to be released game named "Theatre of War" is the only competition out there. That said, where is the niche for this game? Imo, if Matrix keeps this game small but with better features than CM it should be able to sell well for many years. If this game was a smaller but better version of CM it could draw its customer base from long time playing CM customers and from people who liked playing Close Combat. I would like to have both Panther Command and Theatre of War on my PC, however, if I wind up liking the demo for ToW I don't think I will purchase this game as it currently plays out. Maybe I will like Panther Command more in a year or two?
Here is a quick synopsis of what I saying to myself while playing the unofficial demo. Don't read too much into what is written below.
"What keys control the camera. What key removes the trees. Where is the pop-up hotkey menu?"
"Why can't I simply lasso a platoon (to select all the units) and tell it to advance in that direction?"
"What the &#@!&% I am trying to select tank #2 to advance 60 meters why did the game give tank #4 my movement command?
"No, I want the tank to move 300 meters straight ahead. I don't want it to first veer off into those trees which are 50 meters from my initial endpoint."
"Platoon movements are cool but what do I do if I want a couple of my tanks to flank that enemy position?"
"Where is the "reverse" command?"
"What the &*^%! is the alternative to using the middle mouse button?"