Let's make a wargame
Posted: Wed Feb 27, 2002 11:08 pm
Hi folks.
Apparently everyone of us is (still) dreaming of the 'perfect' wargame. But no company seem to go and publish it.
So let me shock you:
Why don't we make it ourselves?
Before you try to shoot me go on reading what I think.
From my point of view there would be 5 conditions:
1. It should be an open source project -> absolutely free.
2. Only multiplayer -> no AI. (If someone would like to programme one, fine, but I believe this is the hardest part.)
3. (Almost) unlimited map, (almost) unlimited number of units, (almost) unlimited unit properties. ('Almost' means there must be reasonable limits. No one has got 20GB RAM, has one? But nevertheless it would be far beyond any DOS game.)
4. Fully customizable map, units, unit types, rules and combat formulas. (Everything open, built-in editor, no hacking or whatever #*?!) Usually a programmer holds back those utilities, but if we are the developers...?
5. Not much better graphics than WIR for example.
(I would also like to see simultanous movement but think about it yourselves.)
So, on these conditions, there would be 5 modules to develop:
a. Unit management. (feasible)
b. Movement and combat management. (feasible)
c. Graphics (and perhaps sound). (feasible)
d. GUI. (feasible)
e. Scenario design. (If I read some of the posts at this forum I really believe here are some real scenario design experts therefore: feasible too)
I would be willing to take a,b,d, maybe c too. So what definitely remains is: e. Of course any help would be welcome.
Do you still want to shoot me or what do you guys think? <img src="eek.gif" border="0">
Dave
Apparently everyone of us is (still) dreaming of the 'perfect' wargame. But no company seem to go and publish it.
So let me shock you:
Why don't we make it ourselves?
Before you try to shoot me go on reading what I think.
From my point of view there would be 5 conditions:
1. It should be an open source project -> absolutely free.
2. Only multiplayer -> no AI. (If someone would like to programme one, fine, but I believe this is the hardest part.)
3. (Almost) unlimited map, (almost) unlimited number of units, (almost) unlimited unit properties. ('Almost' means there must be reasonable limits. No one has got 20GB RAM, has one? But nevertheless it would be far beyond any DOS game.)
4. Fully customizable map, units, unit types, rules and combat formulas. (Everything open, built-in editor, no hacking or whatever #*?!) Usually a programmer holds back those utilities, but if we are the developers...?
5. Not much better graphics than WIR for example.
(I would also like to see simultanous movement but think about it yourselves.)
So, on these conditions, there would be 5 modules to develop:
a. Unit management. (feasible)
b. Movement and combat management. (feasible)
c. Graphics (and perhaps sound). (feasible)
d. GUI. (feasible)
e. Scenario design. (If I read some of the posts at this forum I really believe here are some real scenario design experts therefore: feasible too)
I would be willing to take a,b,d, maybe c too. So what definitely remains is: e. Of course any help would be welcome.
Do you still want to shoot me or what do you guys think? <img src="eek.gif" border="0">
Dave