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Looking for Allied opponent, scen 15

Posted: Wed Sep 13, 2006 2:12 am
by sveint
I have one game going as the Allies, and would like one as Japan too.

Scen 15, PDO on... other options we can discuss. I will not redefine research factories unless I intend not to use a particular aircraft type. Chinese and Manchurian units will need PPs spent if they are to leave their areas. Allies get to move TFs on turn one, nothing else - what the Japanese will be allowed to do will be up to the Allied player.

Minimum of 1turn/day except holidays and occasions, it's a long long game.

RE: Looking for Allied opponent, scen 15

Posted: Wed Sep 13, 2006 1:41 pm
by Martti
I would like to take you on. Here are my proposals for house rules in addition to the ones you already mentioned (they are negotiable):

On turn one:
If you mean that allied player can only move existing TF's, then the japanese player can only make one port attack. If the allied player can create TF's (PH excluded) the japanese have no limitations. No other limits for the japanese.

Allied can not use PDU to change 2e bombers to 4e bombers.

For settings I propose all reality settings on except historical first turn and submarines, 60 day variable reinforcements.

I currently have version 1.8 and live in GMT+2.

RE: Looking for Allied opponent, scen 15

Posted: Wed Sep 13, 2006 8:12 pm
by sveint
Found someone, sorry Martti

RE: Looking for Allied opponent, scen 15

Posted: Wed Sep 13, 2006 9:02 pm
by Oliver Heindorf
ORIGINAL: sveint


Minimum of 1turn/day except holidays and occasions, it's a long long game.

yepp indeed[8|]