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tactical hints (newbie)
Posted: Wed Sep 13, 2006 3:55 pm
by laska2k8
hi,
A) could please someone explain me how take advantage from the "local reserve" option ?
1) what is the effective range ?
2) local reserve units need to have full movement values ?
B) There's a way to calculate turn/time spent while planning attacks ?
thanks
RE: tactical hints (newbie)
Posted: Wed Sep 13, 2006 11:24 pm
by golden delicious
ORIGINAL: laska2k4
A) could please someone explain me how take advantage from the "local reserve" option ?
1) what is the effective range ?
2) local reserve units need to have full movement values ?
Any unit can be set to local reserve. It will move until it has exhausted any remaining movement points.
I would advise against using this option. If you want units in local reserve, just leave them on mobile status or dug in. Move them yourself on your own turn.
B) There's a way to calculate turn/time spent while planning attacks ?
Yeah. Your intuition.
RE: tactical hints (newbie)
Posted: Wed Sep 13, 2006 11:27 pm
by Okimaw
I'd advise to look for an opponent who's been playing for years and ask him to explain as the game progresses. Don't advertise for an opponent, pm someone with 1, 2, or 3 thousand posts and ask them for a game, someone like Golden Delicious for instance [:D]
RE: tactical hints (newbie)
Posted: Thu Sep 14, 2006 12:26 am
by SMK-at-work
ORIGINAL: laska2k4
hi,
A) could please someone explain me how take advantage from the "local reserve" option ?
1) what is the effective range ?
However many movement points the unit has left.
2) local reserve units need to have full movement values ?
No - but they do need to have SOME mp's left.
B) There's a way to calculate turn/time spent while planning attacks ?
If you use the "Plan an attack" function a time indicator shows in the top right - I have no idea what the differnt gold and solver sections mean tho!!
Otherwise the more complicated an attack teh longer it takes - complication means attacking with units from different formations basically - adding in "non-cooperative" units really slows them down.
RE: tactical hints (newbie)
Posted: Thu Sep 14, 2006 2:49 am
by rich12545
Another thing it depends on is your loss tolerance setting. "Ignore losses" will take longer than "limit losses" because the units will fight longer before backing off.
RE: tactical hints (newbie)
Posted: Thu Sep 14, 2006 11:16 am
by Catch21
ORIGINAL: laska2k4
A) could please someone explain me how take advantage from the "local reserve" option ?
Never use it yourself but talk it up big time... to your opponent and always set to 'Ignore Losses'.
RE: tactical hints (newbie)
Posted: Fri Sep 15, 2006 1:51 pm
by laska2k8
Thanks for the prompt replay, but I'm a little bit confused..
Considering this situation, the defending units red circled are entrenched, in a simultaneous attack both could receive local reserve from the yellow one....
RE: tactical hints (newbie)
Posted: Fri Sep 15, 2006 10:56 pm
by golden delicious
ORIGINAL: SMK-at-work
No - but they do need to have SOME mp's left.
Technically, no. You can set a unit with zero MPs to local reserve. And if you're force 2, it'll be effective.
RE: tactical hints (newbie)
Posted: Fri Sep 15, 2006 10:58 pm
by golden delicious
ORIGINAL: laska2k4
Considering this situation, the defending units red circled are entrenched, in a simultaneous attack both could receive local reserve from the yellow one....
Right- but attacks don't happen simultaneously in TOAW. They occur in ascending order of complexity.
Of course, it is entirely possible that the yellow unit might intervene in one combat, win it, and then potter off to intervene in the second combat in the same round.