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Changing the scale

Posted: Thu Sep 14, 2006 2:40 pm
by argaur
Is possible to change the scale of the map?

RE: Changing the scale

Posted: Thu Sep 14, 2006 2:46 pm
by DuckofTindalos
No.

RE: Changing the scale

Posted: Thu Sep 14, 2006 2:46 pm
by Nikademus
Not outside of a small programming change.

RE: Changing the scale

Posted: Thu Sep 14, 2006 2:48 pm
by Sardaukar
It was hard-coded max number of hexes a TF can move in phase or day, I think. That'd make changing scale difficult..or futile.

RE: Changing the scale

Posted: Thu Sep 14, 2006 3:03 pm
by Nikademus
Its not difficult from what i've been told, but it 'does' require a programmer to go in and make the adjustments. A person can't do it using the editor and altering the map like Andrew or Subchaser has done.

RE: Changing the scale

Posted: Thu Sep 14, 2006 3:05 pm
by DuckofTindalos
Like I said, "no".

RE: Changing the scale

Posted: Thu Sep 14, 2006 3:19 pm
by argaur
if i want to do for example a map of the mediterranean sea, as tow times Australia, how it would affect the game? The speed of the ships reduced in a half... the airplanes depends on its real endure... and the rest? thanks in advance, i´m a real newbie in this [:)]

RE: Changing the scale

Posted: Thu Sep 14, 2006 3:24 pm
by Nikademus
well you could create the map and rework the game data to point to the new bases but the scale would remain the same and it would probably screw the AI which has hardcoded objectives.

RE: Changing the scale

Posted: Thu Sep 14, 2006 3:36 pm
by argaur
well, the AI is not problem, it would be for PEBM. Can the roads and the railroads be changed in the editor (or they are also modeled in the programming)?and the terrain?


RE: Changing the scale

Posted: Thu Sep 14, 2006 3:42 pm
by Nikademus
no, that has to be changed in the map data. Andrew Brown is a good source to ask as he created his own WitP Map. Its a bit of work but can be done.

RE: Changing the scale

Posted: Thu Sep 14, 2006 4:04 pm
by argaur
thanks! i will ask him

RE: Changing the scale

Posted: Thu Sep 14, 2006 5:36 pm
by jwilkerson
BTW it has been attempted (unsuccessfully) before (the Med) ... at that point it was suggested that trying to do it with UV game might be easier ... another issue is hardcoded weather areas ... you will still get monsoons and blizzards on portions of the map ...

UV is already 30 mile hex ... so you start out further down the path ...


RE: Changing the scale

Posted: Thu Sep 14, 2006 6:33 pm
by timtom
ORIGINAL: jwilkerson
You will still get monsoons and blizzards on portions of the map ...

Monsoons? Really? News to me!

RE: Changing the scale

Posted: Thu Sep 14, 2006 6:49 pm
by argaur
where can i see the predominant weather of each map zone? Some of the India climate is like mediterranean sea

RE: Changing the scale

Posted: Thu Sep 14, 2006 8:55 pm
by el cid again
ORIGINAL: Terminus

No.


Since Terminus likes to be blunt and impolite at the same time - and was only today to me - I
will take this opportunity to point out he is wrong. The answer is "yes."

Further, while I am 99% certain the scale will be changed for WITPII (to 30 miles per hex - and
I hope NAUTICAL miles rather than statute - making ship speeds and ranges sensible)

you can do this in WITP I RIGHT NOW.

What you are limited to is 148 x 148 hexes on your map - so if scale goes up the area goes down.

Also - you need to look at your data. IF you want things to work - you need to make sure you program
speeds and ranges so the PRESENT code will get the right number of hexes. A lot of work - but the only
big problem is land units - and that is so slow it doesn't matter very much. Everything in a game involves
compromises - nothing more than map scale - so this is just SOP that there is a side effect/trade off.

Note Joe Wilkerson and I passionately advocated Andrew change the scale for CHS - and RHS may indeed do
just that - converting from statute miles to nautical miles - for accuracy sake. It is a lot of work on the data
entry side - and no one has done it yet. But it is fully feasible - and note Joe is a mathmetician and programmer.
It is not too hard to do the data in a spreadsheet.

RE: Changing the scale

Posted: Thu Sep 14, 2006 9:35 pm
by CobraAus
BTW it has been attempted (unsuccessfully) before (the Med) ... at that point it was suggested that trying to do it with UV game might be easier ... another issue is hardcoded weather areas ... you will still get monsoons and blizzards on portions of the map ...

Who tried that I remember seeing a lot of map work done if that was still available it would be a start point for you as well

Cobra Aus

RE: Changing the scale

Posted: Thu Sep 14, 2006 9:41 pm
by Monter_Trismegistos
The answer is yes. You can change scale of the map. But only in one direction :) There is absolutely no problem with creating map with 1 hex = 120 miles [:D]

RE: Changing the scale

Posted: Thu Sep 14, 2006 11:32 pm
by Bodhi
ORIGINAL: jwilkerson

BTW it has been attempted (unsuccessfully) before (the Med) ... at that point it was suggested that trying to do it with UV game might be easier ... another issue is hardcoded weather areas ... you will still get monsoons and blizzards on portions of the map ...

UV is already 30 mile hex ... so you start out further down the path ...


So, after six months on the WitP team, development of WitP II is already well underway with 30 mile hexs, and you don't want to deter anyone from doing the groundwork for a Med add-on. [:D]

RE: Changing the scale

Posted: Fri Sep 15, 2006 1:24 am
by Buck Beach
Whoa, WITP II development is underway? First I have heard of this and where do I send my money. I want it!!!

RE: Changing the scale

Posted: Fri Sep 15, 2006 8:35 am
by VSWG
Hold your horses, Buck Beach, Bodhi made a joke. [:)]