Update Info II
Posted: Fri Sep 15, 2006 2:36 pm
Well, I been wanting to post more on what is going on, but I also wanted to show more screen shots, and since we now have a game that is pretty much all placeholders, I didn't want to be showing that (some of them are inside jokes and other odd things)
{I really do like "our" name for the game}
okay lets see, what did we update, improve, change or screw up
one that I think every one will like, is the game itself, where before, if you played BTR, you knew how the game worked, and then if you went back to BoB, half of the things you knew you could do, you couldn't because they were added to the game later on (the Engines are close, but they are not the same)
well, the Engines are the same now, what works in BTR, works in BoB, it is one game, not two games that are sort of alike
you got a menu, and on that menu is your choices, BoB or BTR, click on which one you want and the info that game is loaded (they still use different maps and Databases)
so anything you can do in one, you can do in the other, the rules (with in reason) are the same, for game play and what not, there may be some HARD coding that only effects one game, but there are reasons for that, but overall, they are the same game now
Waypoints, we used to have 2 on the way in and 2 on the way out, I believe now, we have 4 on the way in and 4 on the way out
also, before, alot of complaints about how you plot a raid to hit a target and then fly around the Rhur Flak Zone, only to see the lead group follow the path you plotted and the rest take a short cut over the Rhur
now, if you plot it, the raid will follow it (of course, the planes get damaged, run low on fuel and what not, then they will break off and do what they got to do, but overall)
Recon
that one is tricky, some people think we should just get rid of it, others want more, and more, what we were able to do, is you still plot the recon mission (or have the AI assign it) and then once the pilot takes his pic, he will also take more pics, at times if the fly over is right, you may get 5 recon reports for one mission (you only get one report in the action action report, but your recon files will be updated, as will the map)
{just in case, you didn't know, one of the NFG's of the IXth AF, they were turned into a Night Recon unit about a month after they got to England, Recon was more importent then Night Fighters, also, towards the end of the war, at least one FG was also turned into a Recon Group, we had enough fighters, we needed more intell}
Sweeps, well, like me say, Sweeps can be nasty, a lot of uses and tricks can be done with them now, and we have added some tricks to how they work
Reports, the unit type page now shows more info, you click on say the P-40, and all your P-40 units will show up, also you will see how many planes each unit has shot down and how many planes that unit has lost
go to a unit on that page and open it's info page, you will also see how many kills it has, how many Ground kills it has (if any) also you will see how many planes it has lost, and how many it has lost to AA fire, the pilot page, will show the info you remember from before, but Ground kills for each pilot is also listed
plane types
well, if you like Spitfires, you got Spitfires, we got 2 models of the V, 4 models of the IX, 2 of the XIV (not counting any of the recon models) plus there is the VII and the VIII (I really like this bird) and the XII, I want to add the 21, but that may have to wait for later
now the VII and XII are limited Production run models, so you will only get so many, but while you got em, they will be fun
there are low level Spits, normal Spits and High level Spits, in fact, we may have more Spits then you can (oh, never mind)
on the GE side, you like FW's ? we got the A-5, the A-6, the A-8, the D-9 oh, and the A-8
which that last one may sound strange, but yes, there are two types of A-8s, the Fighter, and the Sturm, it has more Armor, more protection, but flys like a pig, which, if you one the fighter, no hassle, just build the fighter when the time comes, you want the Sturm model, you need to built different parts for it
and most of the Ge planes, come in a Light and a Heavy model, say the 109 G-6, you can have the Gruppen either fly the G-6, or click a button and it flys the G-6/R-6, the 190 A-6 is the base, but it can become the A-6/R-1, you lose a Wing 20mm, but gain a underwing Pod of duel 20mm's
each type has good things and bad things, the more weight and the more guns, the slower the model is, and the lower the MRV
like the Terrable Twins, you can fly the base model, or jack up the Weapon load, if it gets into a shot up Formation of bombers, look out poor bombers, if it gets inside a formation of P-47s or 51s, Poor Twin
a old complaint was that fighters once they ran out of gas, were sitting ducks, you really had to blow a die roll, not to get a easy kill on one
well, now, you got a chance for the returning fighter to still make attacks, so you may get a horde of little red boxes going west and a horde of blue boxes going east and you may still ended up having combat going on, it is not going to happen every time, but it can and does happen
a Major complaint was the FB
plot a raid of Tiffies and let a Gruppen of FW's bounce it, a lot of dead Tiffies, very rarely did they even get a chance to fire back, they just died
no more, the Tiffy, the Cane, the Whirlwind, they will fight back, they will attack, to be honest, if a Raid of Tiffies with a full load out of bombs gets bounced by FW's it is still going to be a mess, but the Tiffies can drop there bombs and attack, and they can and will fight back
also, Tiffies can excourt other Tiffies, so you may plots 3 Squadrons of Tiffies to attack this target and then assign 4 Squadrons of Tiffies to fly high cover for the raid, if that Gruppen of FW's shows up, they got company, looking to play
here is a picture of the results of a recon mission (well, I sent out a number of birds, but this what the results of the missions look like)
for that turn, I plotted for Radar and Chem Factories (well the AI did the plotting) as you can see, much more then what I plotted for, got reconned

{I really do like "our" name for the game}
okay lets see, what did we update, improve, change or screw up
one that I think every one will like, is the game itself, where before, if you played BTR, you knew how the game worked, and then if you went back to BoB, half of the things you knew you could do, you couldn't because they were added to the game later on (the Engines are close, but they are not the same)
well, the Engines are the same now, what works in BTR, works in BoB, it is one game, not two games that are sort of alike
you got a menu, and on that menu is your choices, BoB or BTR, click on which one you want and the info that game is loaded (they still use different maps and Databases)
so anything you can do in one, you can do in the other, the rules (with in reason) are the same, for game play and what not, there may be some HARD coding that only effects one game, but there are reasons for that, but overall, they are the same game now
Waypoints, we used to have 2 on the way in and 2 on the way out, I believe now, we have 4 on the way in and 4 on the way out
also, before, alot of complaints about how you plot a raid to hit a target and then fly around the Rhur Flak Zone, only to see the lead group follow the path you plotted and the rest take a short cut over the Rhur
now, if you plot it, the raid will follow it (of course, the planes get damaged, run low on fuel and what not, then they will break off and do what they got to do, but overall)
Recon
that one is tricky, some people think we should just get rid of it, others want more, and more, what we were able to do, is you still plot the recon mission (or have the AI assign it) and then once the pilot takes his pic, he will also take more pics, at times if the fly over is right, you may get 5 recon reports for one mission (you only get one report in the action action report, but your recon files will be updated, as will the map)
{just in case, you didn't know, one of the NFG's of the IXth AF, they were turned into a Night Recon unit about a month after they got to England, Recon was more importent then Night Fighters, also, towards the end of the war, at least one FG was also turned into a Recon Group, we had enough fighters, we needed more intell}
Sweeps, well, like me say, Sweeps can be nasty, a lot of uses and tricks can be done with them now, and we have added some tricks to how they work
Reports, the unit type page now shows more info, you click on say the P-40, and all your P-40 units will show up, also you will see how many planes each unit has shot down and how many planes that unit has lost
go to a unit on that page and open it's info page, you will also see how many kills it has, how many Ground kills it has (if any) also you will see how many planes it has lost, and how many it has lost to AA fire, the pilot page, will show the info you remember from before, but Ground kills for each pilot is also listed
plane types
well, if you like Spitfires, you got Spitfires, we got 2 models of the V, 4 models of the IX, 2 of the XIV (not counting any of the recon models) plus there is the VII and the VIII (I really like this bird) and the XII, I want to add the 21, but that may have to wait for later
now the VII and XII are limited Production run models, so you will only get so many, but while you got em, they will be fun
there are low level Spits, normal Spits and High level Spits, in fact, we may have more Spits then you can (oh, never mind)
on the GE side, you like FW's ? we got the A-5, the A-6, the A-8, the D-9 oh, and the A-8
which that last one may sound strange, but yes, there are two types of A-8s, the Fighter, and the Sturm, it has more Armor, more protection, but flys like a pig, which, if you one the fighter, no hassle, just build the fighter when the time comes, you want the Sturm model, you need to built different parts for it
and most of the Ge planes, come in a Light and a Heavy model, say the 109 G-6, you can have the Gruppen either fly the G-6, or click a button and it flys the G-6/R-6, the 190 A-6 is the base, but it can become the A-6/R-1, you lose a Wing 20mm, but gain a underwing Pod of duel 20mm's
each type has good things and bad things, the more weight and the more guns, the slower the model is, and the lower the MRV
like the Terrable Twins, you can fly the base model, or jack up the Weapon load, if it gets into a shot up Formation of bombers, look out poor bombers, if it gets inside a formation of P-47s or 51s, Poor Twin
a old complaint was that fighters once they ran out of gas, were sitting ducks, you really had to blow a die roll, not to get a easy kill on one
well, now, you got a chance for the returning fighter to still make attacks, so you may get a horde of little red boxes going west and a horde of blue boxes going east and you may still ended up having combat going on, it is not going to happen every time, but it can and does happen
a Major complaint was the FB
plot a raid of Tiffies and let a Gruppen of FW's bounce it, a lot of dead Tiffies, very rarely did they even get a chance to fire back, they just died
no more, the Tiffy, the Cane, the Whirlwind, they will fight back, they will attack, to be honest, if a Raid of Tiffies with a full load out of bombs gets bounced by FW's it is still going to be a mess, but the Tiffies can drop there bombs and attack, and they can and will fight back
also, Tiffies can excourt other Tiffies, so you may plots 3 Squadrons of Tiffies to attack this target and then assign 4 Squadrons of Tiffies to fly high cover for the raid, if that Gruppen of FW's shows up, they got company, looking to play
here is a picture of the results of a recon mission (well, I sent out a number of birds, but this what the results of the missions look like)
for that turn, I plotted for Radar and Chem Factories (well the AI did the plotting) as you can see, much more then what I plotted for, got reconned







