Scenario design tips vs AI
Posted: Sun Sep 17, 2006 2:56 am
I thought I would share this little tip with anyone who is designing a scenario balanced against the AI.
As the design of PCOWS now stands it is very difficult to arrange an encounter scenario as the VP calcs assume attack / defender based scenarios.
One way that I have found that can be used to bring the AI out to play (if you want the AI to be defender and get the 15 turn bonus) is to use cheap enemy vic. flags where you want them to go. It works just like a carrot, they come out to get them. It looks unusual having an opponents vic. flag deep in enemy territory but it works.
Keep designing ...
edit: sorry posted in wrong forum, this should be moved [:@]
As the design of PCOWS now stands it is very difficult to arrange an encounter scenario as the VP calcs assume attack / defender based scenarios.
One way that I have found that can be used to bring the AI out to play (if you want the AI to be defender and get the 15 turn bonus) is to use cheap enemy vic. flags where you want them to go. It works just like a carrot, they come out to get them. It looks unusual having an opponents vic. flag deep in enemy territory but it works.
Keep designing ...
edit: sorry posted in wrong forum, this should be moved [:@]