Question about some termes in data files
Posted: Mon Sep 18, 2006 2:52 pm
Hello,[:)]
1°/I have ordered this great game WAW and I want to do some littles modifications with WAW (at the present time, I have just the demo for my "WAW modding studies", I will receive the game in some days).
Could somebody confirm me the signification of these terms, in baseline.txt and units.txt data files :
TD_UA = Submersible attack
TD_SA= Ship attack
TD_AA= Air attack
TD_LA= Land attack
TD_Torp=Torpedo capacity
TD_SPEED= move capacity
TD_EVADE= Capacity of evade if attacked
TD AMPHIB=amph capacity
TD_ARMOR=Armor capacity
TD_DURAB= Capacity to survive when attacked (Resistance)
TD_COST=cost to buy or time delay for building (Time delay in fact)
TD_SUP_USE = how use supply or not
TD_FUEL_US = how use fuel or not
TD_RANGE= Range for move or fight ? (for fight probably, sinon double emploi avec TD_speed)
TD_CAP= Transport capacity
TD_CLASS : ?
Thanks in advance for replies
2°/ For those who are interrested, I learned with some very interessant posts of members here and I have modified the Czekoslovaquian situation : independant state allied with URSS (or with UK) and with ability to have his own production. The same would be able to realized with Austria for a "1936 scenario".
The lines to enter are
A/in "nation" data file :
NATION_NAME,Chile,Tchecoslovaquie,
B/in place of
NATION_NAME,Chile,Chile,
C/in "régionXX" data file (XX= year of the scenario):
REGION,343,Czechoslovakia,PLAYER_SOV,Chile,TER_COLD
MOVECOST,1
POP,1
FORT,0
CONNECT,66,67,68,70,92
SIDE,6,6,6,6,6
UNIT,RAIL,2
UNIT,FACTORY,3
UNIT,RESOURCE,1
in place of
REGION,343,Czechoslovakia,PLAYER_GER,Germany,TER_COLD
MOVECOST,1
POP,1
FORT,0
CONNECT,66,67,68,70,92
SIDE,6,6,6,6,6
UNIT,RAIL,2
UNIT,FACTORY,3
UNIT,RESOURCE,1
D/in "alliance" data file:
PLAYER_LIST,PLAYER_SOV,Russia,Chile
in place of
PLAYER_LIST,PLAYER_SOV,Russia
and
NATION_PLAYER,Chile,3,
in place of
NATION_PLAYER,Chile,6,
Then, Czekoslovaquia is considered as independant country allied with URSS (because no more place in UK/USA alliance for flag in production screen), with independant production capacity (the Chile flag becomes the Czekoslovaquian flag : I have no logicial for tga art modifications)
_____________________________________________________________________
For those who want to add a port in Tripoli : I have learned in a post of this forum tje process:
in "mapregionloc" data file, enter that :
region_id 49 0 1353 1059
portloc 49 1370 1020
(in place of original mention for region Id 49(Tripoli)
and in "aera" data file, enter that :
PORT,49,74, // TRIPOLI
(at the end of list of ports)
You will have a fine port in Tripoli ![:'(]
1°/I have ordered this great game WAW and I want to do some littles modifications with WAW (at the present time, I have just the demo for my "WAW modding studies", I will receive the game in some days).
Could somebody confirm me the signification of these terms, in baseline.txt and units.txt data files :
TD_UA = Submersible attack
TD_SA= Ship attack
TD_AA= Air attack
TD_LA= Land attack
TD_Torp=Torpedo capacity
TD_SPEED= move capacity
TD_EVADE= Capacity of evade if attacked
TD AMPHIB=amph capacity
TD_ARMOR=Armor capacity
TD_DURAB= Capacity to survive when attacked (Resistance)
TD_COST=cost to buy or time delay for building (Time delay in fact)
TD_SUP_USE = how use supply or not
TD_FUEL_US = how use fuel or not
TD_RANGE= Range for move or fight ? (for fight probably, sinon double emploi avec TD_speed)
TD_CAP= Transport capacity
TD_CLASS : ?
Thanks in advance for replies
2°/ For those who are interrested, I learned with some very interessant posts of members here and I have modified the Czekoslovaquian situation : independant state allied with URSS (or with UK) and with ability to have his own production. The same would be able to realized with Austria for a "1936 scenario".
The lines to enter are
A/in "nation" data file :
NATION_NAME,Chile,Tchecoslovaquie,
B/in place of
NATION_NAME,Chile,Chile,
C/in "régionXX" data file (XX= year of the scenario):
REGION,343,Czechoslovakia,PLAYER_SOV,Chile,TER_COLD
MOVECOST,1
POP,1
FORT,0
CONNECT,66,67,68,70,92
SIDE,6,6,6,6,6
UNIT,RAIL,2
UNIT,FACTORY,3
UNIT,RESOURCE,1
in place of
REGION,343,Czechoslovakia,PLAYER_GER,Germany,TER_COLD
MOVECOST,1
POP,1
FORT,0
CONNECT,66,67,68,70,92
SIDE,6,6,6,6,6
UNIT,RAIL,2
UNIT,FACTORY,3
UNIT,RESOURCE,1
D/in "alliance" data file:
PLAYER_LIST,PLAYER_SOV,Russia,Chile
in place of
PLAYER_LIST,PLAYER_SOV,Russia
and
NATION_PLAYER,Chile,3,
in place of
NATION_PLAYER,Chile,6,
Then, Czekoslovaquia is considered as independant country allied with URSS (because no more place in UK/USA alliance for flag in production screen), with independant production capacity (the Chile flag becomes the Czekoslovaquian flag : I have no logicial for tga art modifications)
_____________________________________________________________________
For those who want to add a port in Tripoli : I have learned in a post of this forum tje process:
in "mapregionloc" data file, enter that :
region_id 49 0 1353 1059
portloc 49 1370 1020
(in place of original mention for region Id 49(Tripoli)
and in "aera" data file, enter that :
PORT,49,74, // TRIPOLI
(at the end of list of ports)
You will have a fine port in Tripoli ![:'(]