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Firing Squad Interview
Posted: Wed Sep 20, 2006 5:13 am
by Incendiary Lemon
But people still wanted more: better graphics, cockpit voice over, cutscenes, orchestral music, head tracker support - in short, all of the things that are common to big budget releases made by big companies with lots of people. So those were the key areas we set out to improve for this release.
Interview at Firing Squad
RE: Firing Squad Interview
Posted: Mon Sep 25, 2006 12:50 pm
by Mr. D
Art is never finished, only abandoned.
I'm just glad it will be abandoned again; with TGS[:D]
RE: Firing Squad Interview
Posted: Mon Oct 02, 2006 7:58 pm
by Code Crank Call
Yeah this is looking pretty promising, if the video is any indication, the game's tapped into the best way to get new customers, really good face quality (so it seems, anyway.)
RE: Firing Squad Interview
Posted: Wed Oct 04, 2006 6:28 pm
by InfernO83
Yeah, it's a really good "facelifting"!

RE: Firing Squad Interview
Posted: Wed Oct 04, 2006 7:04 pm
by Incendiary Lemon
Wish the particle effects had gotten some attention but otherwise I think it looks pretty decent
