ORIGINAL: GoodGuy
Ah one more thing..... what's the Croatian market like? Is everyone heading for commercial hits (let's say FPS, MMORPGs, etc), or do other games have a chance?
Croatia is very small and up to 8-10 years ago was infested with pirated software. Now, thanks to evangelists and trendsetters like myself [:D] the situation with piracy is much better, but except for AAA titles like World of Warcraft, it's hard for any game to sell 1000+ copies here because we're simply too small. Perhaps only WoW, Doom 3, Battlefield 2, Half Life 2 or Quake 4 ever sold that much (1000+). No statistics exist, but that is understandable, as more and more people buy games over the Internet, using direct download, Euro distribution channels etc. so it's hard to trace who bought what, where etc.
My mag is being sold in neighboring ex-Yugo countries as well, but frankly those are pirate stinkholes, many years if not decades behind even Croatia, and it would take years of evangelism and education to make them Balkan thiefs realise good software products should be legally bought not stolen (still we try). My magazine is not a game magazine BTW, it's mainstream "all round" PC magazine. In fact we publish several magazines, but.... well nevermind.
Operation Flashpoint was produced by Czech team which can help explain part of it's popularity in CR. Serious Sam (infinitely more stupid as a game, but no less successful commercially) was done by Croat development team although I wouldn't know how much it helped it being popular here [:'(] LOL
Some games are popular on small markets for no visible reason. Some are not. America's Army is relatively very popular, but that's in part because it's free [;)] BF2 is also very popular, even if it's not free (and not easily pirated either), as are many variants od Call of Duty series.
Smaller games DO have a chance, usually if they have some local evangelist behind them. This year I managed to stir relatively significant interest (by local standards) in Red Orchestra, almost singlehandedly.
As for COTA.... my guesstimate..... is that Panther could hope to legally sell 15-50 copies all around the area my mag is being sold and read, plus, up to 400-2000 people will "try" the pirated version of the game (95% of them eventually realising it's too hard for them). That's just my guesstimate which may be waaaay off [:D] Without my article though, both of those numbers (legal and pirated) would be 10x smaller. So...... one does what he can in a given situation......