Generals Ratings -- Overview
Posted: Tue Oct 03, 2006 3:20 am
One of the most important elements of "Forge of Freedom" is the ratings system for generals, which dictates the effect each one has in combat and in leading his army across the strategic map. As I've noted elsewhere, we have 1000 historical generals in our database, and players will have the option of having those generals appear with random ratings or historically-based ratings. We thought we would give all of you a chance to have input into the historical ratings of the most important generals, who will appear in every game. (Less famous generals have a 9% chance of appearing in a game; obviously, we can't have 1000 generals with a 100% chance of appearing.) If this system of voting works, your collective ratings will be used in the appropriate data file.
Each of these generals will require separate poll threads. Below are the standards by which they are to be rated.
First, these are the ratings for generals along with the numerical values:
Terrible = 0
Bad = 1
Poor = 2
Normal = 3
Fair = 4
Good = 5
Great = 6
Excellent = 7
Superb = 8
And these are the five areas for which each general is rated according to that system:
Initiative: Adds to the movement of brigades in detailed combat; affects the movement initiative of the division/corps/army on the main map
Leadership: helps disorganized units regain order; gives morale boost for rallying; has chance of negating effects of fatigue from forced march
Tactics: Increases damage done by brigades in combat
Command: Determines the chance of bringing out-of-command units back into command; helps brigades change formation; helps units resist charges; enables units to enter dangerous zones (i.e., certain hexes where they ordinarily would be at a penalty because of terrain type and/or proximity to enemy units)
Cavalry: Increases damage done by charging cavalry in combat
IMPORTANT NOTE: Only generals who have cavalry experience will be given a Cavalry rating, so for most generals there will be only four poll-threads rather than five. If there is a general for whom there is no cavalry poll-thread even though there should be (perhaps because of cavalry experience in the war with Mexico), please let me know and I'll add the poll.
Each of these generals will require separate poll threads. Below are the standards by which they are to be rated.
First, these are the ratings for generals along with the numerical values:
Terrible = 0
Bad = 1
Poor = 2
Normal = 3
Fair = 4
Good = 5
Great = 6
Excellent = 7
Superb = 8
And these are the five areas for which each general is rated according to that system:
Initiative: Adds to the movement of brigades in detailed combat; affects the movement initiative of the division/corps/army on the main map
Leadership: helps disorganized units regain order; gives morale boost for rallying; has chance of negating effects of fatigue from forced march
Tactics: Increases damage done by brigades in combat
Command: Determines the chance of bringing out-of-command units back into command; helps brigades change formation; helps units resist charges; enables units to enter dangerous zones (i.e., certain hexes where they ordinarily would be at a penalty because of terrain type and/or proximity to enemy units)
Cavalry: Increases damage done by charging cavalry in combat
IMPORTANT NOTE: Only generals who have cavalry experience will be given a Cavalry rating, so for most generals there will be only four poll-threads rather than five. If there is a general for whom there is no cavalry poll-thread even though there should be (perhaps because of cavalry experience in the war with Mexico), please let me know and I'll add the poll.