Page 1 of 1

Ulysses S. Grant -- Leadership

Posted: Tue Oct 03, 2006 3:21 pm
by Gil R.
First, these are the ratings for generals along with the numerical values:
Terrible = 0
Bad = 1
Poor = 2
Normal = 3
Fair = 4
Good = 5
Great = 6
Excellent = 7
Superb = 8

And these are the five areas for which each general is rated according to that system:

Initiative: Adds to the movement of brigades in detailed combat; affects the movement initiative of the division/corps/army on the main map

Leadership: helps disorganized units regain order; gives morale boost for rallying; has chance of negating effects of fatigue from forced march

Tactics: Increases damage done by brigades in combat

Command: Determines the chance of bringing out-of-command units back into command; helps brigades change formation; helps units resist charges; enables units to enter dangerous zones (i.e., certain hexes where they ordinarily would be at a penalty because of terrain type and/or proximity to enemy units)

Cavalry: Increases damage done by charging cavalry in combat