Ulysses S. Grant -- Leadership
Posted: Tue Oct 03, 2006 3:21 pm
First, these are the ratings for generals along with the numerical values:
Terrible = 0
Bad = 1
Poor = 2
Normal = 3
Fair = 4
Good = 5
Great = 6
Excellent = 7
Superb = 8
And these are the five areas for which each general is rated according to that system:
Initiative: Adds to the movement of brigades in detailed combat; affects the movement initiative of the division/corps/army on the main map
Leadership: helps disorganized units regain order; gives morale boost for rallying; has chance of negating effects of fatigue from forced march
Tactics: Increases damage done by brigades in combat
Command: Determines the chance of bringing out-of-command units back into command; helps brigades change formation; helps units resist charges; enables units to enter dangerous zones (i.e., certain hexes where they ordinarily would be at a penalty because of terrain type and/or proximity to enemy units)
Cavalry: Increases damage done by charging cavalry in combat
Terrible = 0
Bad = 1
Poor = 2
Normal = 3
Fair = 4
Good = 5
Great = 6
Excellent = 7
Superb = 8
And these are the five areas for which each general is rated according to that system:
Initiative: Adds to the movement of brigades in detailed combat; affects the movement initiative of the division/corps/army on the main map
Leadership: helps disorganized units regain order; gives morale boost for rallying; has chance of negating effects of fatigue from forced march
Tactics: Increases damage done by brigades in combat
Command: Determines the chance of bringing out-of-command units back into command; helps brigades change formation; helps units resist charges; enables units to enter dangerous zones (i.e., certain hexes where they ordinarily would be at a penalty because of terrain type and/or proximity to enemy units)
Cavalry: Increases damage done by charging cavalry in combat