Page 1 of 1

3 Questions For Matrix

Posted: Tue Oct 03, 2006 3:34 pm
by TOCarroll
Before I get to the questions, THANK YOU MANY, MANY TIMES, FOR BREATHING ADDITIONAL LIFE INTO MY FAVORITE GAME.(Not to discount all loyal CoW's, It has it's own unique charm, but I dont have a copy).

THE QUESTIONS: 1) Is Matrix going to address the "Event Errors" or "Corrupted Event", that Elmer tried to fix but couldnt? NOT with CoW scenarios, I know they are not your bailywick, but the show up in darn near half the TAOW3 scenarios. Lots of times they are false positives, but that's like the car dealer telling you the flashing oil light is a software error. Plan to fix? When?

2) The beloved "Your opponent has reloaded" message. If you save the game, reload from the save and continue (for loooooong scenarios), it still shows up. Alternately, I can defeat the counter by dumping all the files and realoading the e-mail, provided it is stored on a CD-ROM. Seems its possible to cheat, and the system just makes people more paranoid. I don't know of a perfect solution (or I'd try to sell it to you), but is anything in the nature of an improvement in the works?

3) Any word on the force editor?

I hope this does not sound critical. TAOW is by far and away my favorite game: I'm just trying to keep current with possible improvements.

Tom OC [&o]

RE: 3 Questions For Matrix

Posted: Tue Oct 03, 2006 4:03 pm
by JAMiAM
Numbers 1) and 2), are high priorities for when Ralph is able to get back into coding on the patch. Number 3) is reliant on outside development. We will lend support to that development in order to make sure that it is compatible with TOAW III, but the actual development and coding of it will need to be performed semi-independently.

RE: 3 Questions For Matrix

Posted: Tue Oct 03, 2006 4:08 pm
by golden delicious
ORIGINAL: JAMiAM

Number 3) is reliant on outside development. We will lend support to that development in order to make sure that it is compatible with TOAW III, but the actual development and coding of it will need to be performed semi-independently.

It sounds like you're refering to the equipment editor. Possible TOCarroll meant the same thing, of course.

RE: 3 Questions For Matrix

Posted: Tue Oct 03, 2006 4:12 pm
by JAMiAM
ORIGINAL: golden delicious

ORIGINAL: JAMiAM

Number 3) is reliant on outside development. We will lend support to that development in order to make sure that it is compatible with TOAW III, but the actual development and coding of it will need to be performed semi-independently.

It sounds like you're refering to the equipment editor. Possible TOCarroll meant the same thing, of course.
Right. That's what I assumed he meant. If not, then he can ask a fourth question...[:D]

RE: 3 Questions For Matrix

Posted: Wed Oct 04, 2006 8:43 pm
by TOCarroll
Yep, that's what he ment![:'(]

Thanks, all 3 questions came up in PBEM games, so you actually have created 5 happy campers! [;)]

RE: 3 Questions For Matrix

Posted: Wed Oct 04, 2006 9:36 pm
by JAMiAM
ORIGINAL: TOCarroll

Yep, that's what he ment![:'(]

Thanks, all 3 questions came up in PBEM games, so you actually have created 5 happy campers! [;)]
3 answers satisfying 5 people! Efficiency and Progress are ours once more...

Sorry...in a DK kinda mood...[:D]