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Phil Sheridan -- Command

Posted: Tue Oct 03, 2006 3:59 pm
by Gil R.
First, these are the ratings for generals along with the numerical values:
Terrible = 0
Bad = 1
Poor = 2
Normal = 3
Fair = 4
Good = 5
Great = 6
Excellent = 7
Superb = 8

And these are the five areas for which each general is rated according to that system:

Initiative: Adds to the movement of brigades in detailed combat; affects the movement initiative of the division/corps/army on the main map

Leadership: helps disorganized units regain order; gives morale boost for rallying; has chance of negating effects of fatigue from forced march

Tactics: Increases damage done by brigades in combat

Command: Determines the chance of bringing out-of-command units back into command; helps brigades change formation; helps units resist charges; enables units to enter dangerous zones (i.e., certain hexes where they ordinarily would be at a penalty because of terrain type and/or proximity to enemy units)

Cavalry: Increases damage done by charging cavalry in combat

RE: Phil Sheridan -- Command

Posted: Tue Oct 03, 2006 4:54 pm
by dh76513
When Grant was appointed General-in-Chief of the Union Armies, he soon called Phil to join him in Washington. There, Sheridan was appointed Chief of Cavalry, Army of the Potomac. Sheridan's main area of operation was the Shenandoah Valley where he contested Early's Confederate troops, destroyed crops which were the breadbasket of the Confederate army, defeated and killed Gen. J.E.B. Stuart (famous cavalry leader of the CSA) and eventually, in the battle of Cedar Creek, drove Early out of the valley. As the war neared its end Sheridan was the leader in forcing Gen. Lee out of his Petersburg, Va. defenses and eventually bringing his retreat to an end. Of the 1008 general officers, Sheridan is one of eight generals who I rated as a “superb” leader!