from beta testing the perfect league size and organizaton
Posted: Fri Oct 06, 2006 12:08 am
After fooling around with the schedule editor some more I have come to a conclusion of what will be the perfect league size and organization for a pro league.
A league of 12 teams organized in three divisions of 4 teams each. Teams will play each team in their division 2 times (6 games) and each team in the other two divisions one time (8 games) for a total season of 14 games.
This works great with the schedule generator and editor. The schedule generator will generate a round robin for schedule (first 11 weeks) and then repeat it. So all someone has to do is use the first 11 weeks as generated, then edit the last 3 weeks of the season having a round robin within each division. It doesnt take all that long to edit those 3 weeks.
I had planned on doing one league with 12 teams, 2 divisions of 6 teams each. Again each team would play every team in their own division 2 times (10 games), but here is the rub, they only play 4 teams out of the 6 teams in the other divsion. It gets much more complicated editing the schedule becuase you cant use the complete round robin generated by the game. Just realized that by going to a 16 game schedule the same method outlined for the 3 division league will work, since then all teams in the other division will also get played one time. In which case the first 11 weeks of the generated schedule will be used and then last 5 weeks of the schedule edited so that teams play each team in their division a second time.
My planned college super league of 48 teams organized in 4 conferences of 12 teams is going to be a lot harder to edit [X(]
A league of 12 teams organized in three divisions of 4 teams each. Teams will play each team in their division 2 times (6 games) and each team in the other two divisions one time (8 games) for a total season of 14 games.
This works great with the schedule generator and editor. The schedule generator will generate a round robin for schedule (first 11 weeks) and then repeat it. So all someone has to do is use the first 11 weeks as generated, then edit the last 3 weeks of the season having a round robin within each division. It doesnt take all that long to edit those 3 weeks.
I had planned on doing one league with 12 teams, 2 divisions of 6 teams each. Again each team would play every team in their own division 2 times (10 games), but here is the rub, they only play 4 teams out of the 6 teams in the other divsion. It gets much more complicated editing the schedule becuase you cant use the complete round robin generated by the game. Just realized that by going to a 16 game schedule the same method outlined for the 3 division league will work, since then all teams in the other division will also get played one time. In which case the first 11 weeks of the generated schedule will be used and then last 5 weeks of the schedule edited so that teams play each team in their division a second time.
My planned college super league of 48 teams organized in 4 conferences of 12 teams is going to be a lot harder to edit [X(]
).