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CHS V6.03 digital maps released

Posted: Sat Oct 07, 2006 7:12 am
by CobraAus
Next week I will be issuing version 6 of the RHS digital map - an extensive refining exersise
changes to expect

1 All base names have been re entered in standard font
2 All roads and trails have been redrawn
3 Rail is no longer a single black line it is now railroad
4 All rivers have had their widths rescaled to better suit map
5 Comrehensive art changes in the Burma Area- Sid's doing PWHEX changes for this
6 the Atlantic access chanels defined and added - Sid's doing PWHEX changes for this

plus a number of corrections and clean up's

I will let you know when released and how to download

sample of what to expect below

Cobra Aus

Image

RE: Heads up for next week

Posted: Sat Oct 07, 2006 8:22 am
by Nemo121
Amazing work once again. It took a while to get used to the satellite maps but now I wouldn't play without them.

RE: Heads up for next week

Posted: Sat Oct 07, 2006 11:19 am
by Herrbear
WOW!!! Looks great!!!

RE: Heads up for next week

Posted: Sat Oct 07, 2006 11:21 am
by Ron Saueracker
Looks much easier on the eyes for some reason.[8D]

RE: Heads up for next week

Posted: Sat Oct 07, 2006 12:23 pm
by captskillet
As always Cobra YOU are the man!!!! [&o]

RE: Heads up for next week

Posted: Sat Oct 07, 2006 1:49 pm
by m10bob
Had not thought about it before Cobra, but the font change seems more functional to look at..Thank you..Love the cross tie railroads!
Curious, do you know if any of the "Atlantic entry/exit hexes" will be points to allow Brit ships to leave when ordered?(I'm suspecting this, but they might just be for going global/teleporting).

RE: Heads up for next week

Posted: Sat Oct 07, 2006 2:12 pm
by SamCole
Is there a CHS Cobra map available?

RE: Heads up for next week

Posted: Sat Oct 07, 2006 3:04 pm
by m10bob
YES..Look for Cobra's website..I believe it is also hosted by Spooky,etc..

RE: Heads up for next week

Posted: Sat Oct 07, 2006 5:13 pm
by eloso
Will you be updating the CHS version of the map too?

RE: Heads up for next week

Posted: Sat Oct 07, 2006 7:23 pm
by CobraAus
do you know if any of the "Atlantic entry/exit hexes" will be points to allow Brit ships to leave when ordered?

I think Sid is going to use either Cape Town or Tristan da Chuna

Cobra

RE: Heads up for next week

Posted: Sat Oct 07, 2006 7:26 pm
by CobraAus
Will you be updating the CHS version of the map too?
Seeing that compatabiltiy Map wse with CHS and RHS is about to split and go differant direction I will be updating the CHS map - takes about 10 days to to do

Cobra Aus

RE: Heads up for next week

Posted: Sat Oct 07, 2006 8:03 pm
by m10bob
ORIGINAL: CobraAus
do you know if any of the "Atlantic entry/exit hexes" will be points to allow Brit ships to leave when ordered?

I think Sid is going to use either Cape Town or Tristan da Chuna

Cobra



Thank you for your prompt response...You are of course a robot, and you never sleep................[&o]

RE: RHS V6.00 digital maps released

Posted: Sun Oct 08, 2006 5:49 am
by CobraAus
the RHS v6.00 update of the digital map has just been release

there is further info regarding the PWHEX updtes and release timeings in the Scenario Design section from Sid

this map can be use straight away just be aware the the Atlantic access area and the update for Burma is yet to be released

download link

http://www.rhs.akdreemer.com/RHS%20Maps/Digital%20Maps/

Cobra Aus

RE: Heads up for next week

Posted: Sun Oct 08, 2006 9:44 am
by timtom
ORIGINAL: CobraAus

I will be updating the CHS map - takes about 10 days to to do

Cobra Aus

I never figured out where to get your CHS version.

I would love to see a version without the names, resource indicators etc, akin to Andrew's map style 12. I presume you use an overlay?

Apart for astetic preference, a "clean" map has the advantage that modders can make changes without conflicting with the info given on the map.


RE: Heads up for next week

Posted: Sun Oct 08, 2006 10:17 am
by CobraAus
I never figured out where to get your CHS version.

I would love to see a version without the names, resource indicators etc, akin to Andrew's map style 12. I presume you use an overlay?

Apart for astetic preference, a "clean" map has the advantage that modders can make changes without conflicting with the info given on the map.

I am working on release of a total clean map no names at all
then I look nd see what I can do for the CHS map

RE: RHS V6.00 digital maps released

Posted: Mon Oct 09, 2006 12:17 am
by CobraAus
As requested in several threads over time I have released a version 6 map set with no names
just the transport system
They have now been posted on the RHS web site in the digital maps folder

Cobra Aus

RE: CHS V6.03 digital maps released

Posted: Mon Oct 09, 2006 10:51 pm
by CobraAus
In view of the fact that RHS and CHS maps are now going to split and go in differant directions as to compatibilty I taken the RHS v6.00 release and re-worked back to CHS compatiblity as close as I can get it - I have removed all the extra RHS bases and ferry symbols - added CHS base's that are not in RHS and reworked the transport network

the release version 6.03 in line with Andrews current release

Download info (you wont find on RHS web site) it is on my other site Cobra's Lair

download link (2 sets to download non hex and misc screens + the hex set)

http://www.prycom.net/cobra_aus/Maps.html

cobra aus


RE: CHS V6.03 digital maps released

Posted: Tue Oct 10, 2006 3:39 pm
by Andrew Brown
Thank you very much for all your work on this, Cobra. By the way I like the cross hatched rail lines. I thought about using them as well, but decided it was too much work to redraw them. I would be interested to know if people prefer them to the simple solid black lines.

Andrew

RE: CHS V6.03 digital maps released

Posted: Tue Oct 10, 2006 3:42 pm
by VSWG
I really like the new rail lines.

Looks great, Cobra!! [8D]

RE: CHS V6.03 digital maps released

Posted: Tue Oct 10, 2006 5:21 pm
by ny59giants
I like the cross hatched RR lines just because they have been pretty much the standard since my playing days on maps (over 30 years of game playing).