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UPDATE IV
Posted: Sat Oct 07, 2006 10:27 pm
by Hard Sarge
hey gang
okay, first off, I hope everyone knows, that this is not a normal game, so the normal time line that you would expect can not really be set up and followed
so overall, most of what I have been talking about and showing, doing, is really a advanced Alpha model
but most of the stuff you do a beta for, has already been done, do alot of Beta work is finished, but we still in Alpha
which is the reason for this post
we can now say, that we are now in Beta, the games have been handed over to Matrix for them to do some of the stuff they need to, and then the "real" testing begins
there is still Art needed, game balance, corrections and what not, but we getting there
I would like to thank everyone for there interest and support, it means a lot
it is not soup yet, no, we are not there, but the stove is on and the fixings are on the table
should be able to start giving better details on how things are shaping up now
RE: UPDATE IV
Posted: Sun Oct 08, 2006 2:54 am
by harley
I can't speak for Waynno, my co-programmmer, but this has been a lot of fun to date. We're looking forward to your accolades and congratulations once we are done...
But, there is still a great deal to do...
RE: UPDATE IV
Posted: Sun Oct 08, 2006 3:08 am
by David Heath
Hello Guys
First my hats is off to you all for a great job done. We will be making a full beta installer on Monday. I will let you all know as soon as its available.
David
RE: UPDATE IV
Posted: Sun Oct 08, 2006 12:46 pm
by Hard Sarge
Kewl, thank you Sir
RE: UPDATE IV
Posted: Sun Oct 08, 2006 3:04 pm
by USSMaine
Like Harley and Ron have said - it has been a fun project to work on and we're all still working hard to make sure its fun for everyone to play as well
RE: UPDATE IV
Posted: Fri Oct 13, 2006 8:14 pm
by Mannock
It's great to see that you are going into the beta stage. I'm really looking forward to this game and I hope that the beta process will be a swift one.
*Edit*
By the way, will you be having an open beta? Or just closed beta?
RE: UPDATE IV
Posted: Fri Oct 13, 2006 10:38 pm
by Hard Sarge
Well, it is a closed beta, but I am open to any ideas or disagreements
overall, I hope to not be keeping secerts from anybody
right now, I think there is only one thing we had added that I have not told anyone about, and that is not to keep it a secert, but for it to be a surprise
RE: UPDATE IV
Posted: Sat Oct 14, 2006 8:35 am
by Mannock
ORIGINAL: Hard Sarge
Well, it is a closed beta, but I am open to any ideas or disagreements
overall, I hope to not be keeping secerts from anybody
right now, I think there is only one thing we had added that I have not told anyone about, and that is not to keep it a secert, but for it to be a surprise
For me, it has nothing to do about "getting to know all about the game" or it's "secrets". I merely see an open beta as a good oportunity for you to find (and squash) the bugs in the game. But if you feel you can do that just as effectively in a closed beta, then that's all good of course. [:)]
RE: UPDATE IV
Posted: Sat Oct 14, 2006 6:52 pm
by JamesM
ORIGINAL: Mannock
ORIGINAL: Hard Sarge
Well, it is a closed beta, but I am open to any ideas or disagreements
overall, I hope to not be keeping secerts from anybody
right now, I think there is only one thing we had added that I have not told anyone about, and that is not to keep it a secert, but for it to be a surprise
For me, it has nothing to do about "getting to know all about the game" or it's "secrets". I merely see an open beta as a good oportunity for you to find (and squash) the bugs in the game. But if you feel you can do that just as effectively in a closed beta, then that's all good of course. [:)]
Mannock,
With Matrixgames track record for supporting their games we should not have too much to worry about squashing bugs. Hey they have already stated that they squahed the Dover/Belfast bug, that is already better then what Talonsoft ever did!
RE: UPDATE IV
Posted: Mon Oct 16, 2006 4:39 pm
by Mannock
ORIGINAL: jamesm
Mannock,
With Matrixgames track record for supporting their games we should not have too much to worry about squashing bugs. Hey they have already stated that they squahed the Dover/Belfast bug, that is already better then what Talonsoft ever did!
I'm absolutely sure Matrixgames does their utmost to squash every bug in every game. But the fact of the matter is that todays games are very complicated and the vast majority gets released with bugs. A few patches later and most of them are solved though.
My point is that a larger based (ie more people than 20) beta test can get a better bug squashing result. Maybe the gains are to few though to administer such a beta process, I'm not the one to make such estimations. I just offer a suggestion, that I think might create a better end product. [:)]
This is Carlos
Posted: Mon Oct 16, 2006 5:13 pm
by Golden Bear
Yeah, it's me... somebody already took my name here.
...if Harley worked on the code we could all be in trouble.[;)]
How's it goin Harley and Sarge?
Carlos
RE: This is Carlos
Posted: Mon Oct 16, 2006 8:01 pm
by USSMaine
Harley has done most of the code fixes and it looks great - especially some of those tough bugs (e.g.Dover)
Welcome back Carlos !
USSMaine (aka Waynno)
RE: UPDATE IV
Posted: Mon Oct 16, 2006 8:03 pm
by DuckofTindalos
ORIGINAL: Mannock
ORIGINAL: jamesm
Mannock,
With Matrixgames track record for supporting their games we should not have too much to worry about squashing bugs. Hey they have already stated that they squahed the Dover/Belfast bug, that is already better then what Talonsoft ever did!
I'm absolutely sure Matrixgames does their utmost to squash every bug in every game. But the fact of the matter is that todays games are very complicated and the vast majority gets released with bugs. A few patches later and most of them are solved though.
My point is that a larger based (ie more people than 20) beta test can get a better bug squashing result. Maybe the gains are to few though to administer such a beta process, I'm not the one to make such estimations. I just offer a suggestion, that I think might create a better end product. [:)]
More testers isn't necessarily a good thing, because it'll take time away from squashing the bugs to sift through the bug reports.
RE: This is Carlos
Posted: Mon Oct 16, 2006 8:22 pm
by Golden Bear
ORIGINAL: USSMaine
Harley has done most of the code fixes and it looks great - especially some of those tough bugs (e.g.Dover)
Welcome back Carlos !
USSMaine (aka Waynno)
What? I can't count on my P38 FS over Albania flying all the way to England and back? I thought that was a feature!
Good to hear from you Waynno!
Seriously though, I'm looking forward to seeing how this turns out because Harley's done great work before and because you are both familiar enough with the game to know what the important changes should be.
Here is, hopefully, a picture of a model... made out of card stock!
Carlos

RE: This is Carlos
Posted: Mon Oct 16, 2006 10:40 pm
by harley
nice, Carlos.
Good to see you join us...
RE: This is Carlos
Posted: Mon Oct 16, 2006 10:55 pm
by Speedysteve
Aye. Welcome Carlos.
Steven
RE: This is Carlos
Posted: Tue Oct 17, 2006 1:03 am
by Hard Sarge
Hey Greybeard
how it going mate
nice model
bout time you showed up, we not had any gum in the works for a while, so maybe it is time for you to work your magic
good to see your still around with us, don't be shy
RE: This is Carlos
Posted: Tue Oct 17, 2006 4:26 am
by Golden Bear
Wotcher Harley, HS!!
When we get an update to the old horse I'll get excited again. Jeez I get annoyed with assigning every individual NF and recon. Argh. I love the game but... Argh again.
D'you want more pictures? I got a few more you might like... Name this one!
Is there really a new game coming out soon? It's not like waiting for revs on the old game is it?
Carlos

RE: This is Carlos
Posted: Tue Oct 17, 2006 7:22 am
by soeren01
Hi Carlos,
welcome back.
RE: This is Carlos
Posted: Tue Oct 17, 2006 10:33 am
by von Shagmeister
Hi Greybeard,
Good to see you're still alive and kicking.
von Shagmeister