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Map Modding Questions

Posted: Fri Oct 13, 2006 5:05 am
by Moriturus
I'm messing around with the Korea 2005 scenario, and I would like to make the Russian area playable, although initially as exclusion zone 3. When I run the cursor over the various Russian hexes, it describes the terrain underneath and then labels them as "non-playable." From this, I am getting the impression that there is a completed map area that has been masked by "non-playable" tiles, but I can't figure out how to remove the black tiles to expose the terrian undernaeth (or at all, for that matter). [:(]

Also, while I have been able to add hexes to exclusion zones (I did so with the American airbase in Japan because I thought it highly implausible that the North Koreans would immediately begin dropping missiles on the Japanese mainland, even if it is a U.S. facility), I have not been able to figure out how to create an additional excluson zone for Russia (assuming I can get rid of the "non-playable" tiles). I want to set up an option where the Russians enter the war (albeit on a limited scale) if the Chinese invade North Korea. How do I create another exclusion zone? [&:]

RE: Map Modding Questions

Posted: Fri Oct 13, 2006 7:02 am
by Erik2
1) There is no exclusion Zone-3, only -1 and -2.
You can create zones using RMB and select -1 or -2 on a given hex.

2) Non-playable black hexes can be creasted and removed like other terrain. Scroll the terrain list and you'll find it bottom left.

RE: Map Modding Questions

Posted: Fri Oct 13, 2006 7:47 am
by Moriturus
ORIGINAL: Erik Nygaard

1) There is no exclusion Zone-3, only -1 and -2.
You can create zones using RMB and select -1 or -2 on a given hex.

Dang. I guess you can't have three sides in TOAW, anyway . . .

2) Non-playable black hexes can be created and removed like other terrain. Scroll the terrain list and you'll find it bottom left.

Aha! Now, is there a good topo map resource on the Net which I could use to guide my efforts to update the terrain? It doesn't look complete after I've stripped the non-playable areas. Many thanks for any help or guidance anyone can offer. [&o]

RE: Map Modding Questions

Posted: Fri Oct 13, 2006 5:57 pm
by golden delicious
ORIGINAL: Moriturus

Aha! Now, is there a good topo map resource on the Net which I could use to guide my efforts to update the terrain?

Like maps.google.com?

RE: Map Modding Questions

Posted: Sat Oct 14, 2006 6:17 am
by Moriturus
ORIGINAL: golden delicious

ORIGINAL: Moriturus

Aha! Now, is there a good topo map resource on the Net which I could use to guide my efforts to update the terrain?

Like maps.google.com?

Thank you again! [&o] The minions of Kane sing their praises of you!