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corps structure
Posted: Fri Oct 13, 2006 4:13 pm
by ndrose
I must say the game looks excellent, and I'm eager to try it out.
I have a question about corps structure. From some of the screenshots, I gather that there have been some changes from the board game: some corps are bigger, some smaller, and I'm not even sure what some of the Russian corps are. Can anyone describe the changes that have been made? My apologies if this has been addressed in one of the threads already; I didn't see any reference to it.
RE: corps structure
Posted: Fri Oct 13, 2006 5:21 pm
by Monadman
ORIGINAL: ndrose
I must say the game looks excellent, and I'm eager to try it out.
I have a question about corps structure. From some of the screenshots, I gather that there have been some changes from the board game: some corps are bigger, some smaller, and I'm not even sure what some of the Russian corps are. Can anyone describe the changes that have been made? My apologies if this has been addressed in one of the threads already; I didn't see any reference to it.
Well, for the most part the OOB and counter mixes came from EiH 3.0 1805 OOB, although Turkey’s feudals are closer to EiA. Below is an example of the differences between EiA, EiANW and EiH 3.0 for Russia (yellow highlighted fields show what EiANW did not use from EiH 3.0).
Richard

RE: corps structure
Posted: Sat Oct 14, 2006 4:26 pm
by Joisey
Interesting. So all of the Russian Cav has been set apart in their own corps. Was this done with any other country?
And it looks like the fleet structure has been completely redone. Heavy=ship of the line and Light=frigate? And the warships have lost any transport function?
I think these changes bring alot more realism to the naval aspect of the game.
RE: corps structure
Posted: Sat Oct 14, 2006 8:33 pm
by Monadman
ORIGINAL: Joisey
Interesting. So all of the Russian Cav has been set apart in their own corps. Was this done with any other country?
No, just Russia had its cavalry divorced from the infantry corps. Meanwhile, Turkey had cavalry added to both Janissary corps.
And it looks like the fleet structure has been completely redone. Heavy=ship of the line and Light=frigate? And the warships have lost any transport function?
Here’s a brief description of the ship types in EiANW (straight out of the EiH rules):
Heavy ships: These represent the ships of the line, the big ships with big guns, which primarily fight other heavy ships.
Light ships: These represent the frigates and lighter ships, which would perform anti-piracy operations, act as scouts for the Heavy ships and occasionally participate in battles with other light ships.
Naval Transports: Naval transports represent ships designed specifically to transport troops or merchantmen converted to carry troops. Each Major Power has the ability to build one Transport Squadron, with the number of naval transport factors that can be held in this Squadron shown on that Major Power’s order of battle. Transports are never damaged, always sunk or captured.
EiANW allows up to 127 ships in a Transport Squadron. Below are the transport capacities for each ship type and two naval combat modifiers that were added into EiANW.
Richard

RE: corps structure
Posted: Mon Oct 16, 2006 2:38 am
by Joisey
Okay, so I was pretty close on the new naval structure. [8D]
Wow Wee, Guys! Transporting an army of any substantive size is going to take....well, a fleet of ships!
Looks like it's going to be pretty darn hard to invade England.
RE: corps structure
Posted: Mon Oct 16, 2006 1:43 pm
by Monadman
Couple more things for you to chew on:
1. Transports are slower, moving only 3 areas per naval phase
2. Major powers cannot construct depots on Light fleets
Richard
RE: corps structure
Posted: Mon Oct 16, 2006 2:12 pm
by Joisey
The reverse side of the coin, I suppose, is that it will also require a lot of ships for Britain to make amphibious attacks on France (although, the British are already probably building ships anyway).
I could see a British player prefering to raise his corps on the Continent to get around this, merely relying on an overseas depot supply link to, say, Belgium or Holland.
It will also make far flung British forays to the far end of the Med less likely too (assuming a smart British player ALWAYS keeps a strong Home Fleet around the British Isles), so that will make the Turks happy.
It would seem that strong naval fleets will be a luxury that only the wealthiest nations can afford.
Question: Have you tweaked Spain's economic numbers to enable them to afford a fleet? Under this new naval regime, it's hard to imagine Spain being able to afford a fleet.
RE: corps structure
Posted: Mon Oct 16, 2006 3:02 pm
by Monadman
ORIGINAL: Joisey
Question: Have you tweaked Spain's economic numbers to enable them to afford a fleet?
Heavy ships? – NO
Light ships? Not much better
In the EiA grand campaign game, Spain starts with $16 in the coffers and the beginning money/manpower due in March is $32/16. In the current EiANW 1805 campaign game, Spain starts with $25 and the beginning money/manpower due in March is 34/17.
$11 more to spend in March and $2 more every economic phase thereafter (assuming no other gains/loss).
Here’s the rub: When the time comes for purchasing heavy ships, the majors face an increase in costs and time (over EiA).
Money/manpower/months
Heavy ships: $12/1/18 (EiA = $10/1/12)
Light ships: $10/1/12
Transports: $4/1/6
Richard
RE: corps structure
Posted: Mon Oct 16, 2006 5:04 pm
by Joisey
ORIGINAL: Monadman
ORIGINAL: Joisey
Question: Have you tweaked Spain's economic numbers to enable them to afford a fleet?
Heavy ships? – NO
Light ships? Not much better
In the EiA grand campaign game, Spain starts with $16 in the coffers and the beginning money/manpower due in March is $32/16. In the current EiANW 1805 campaign game, Spain starts with $25 and the beginning money/manpower due in March is 34/17.
$11 more to spend in March and $2 more every economic phase thereafter (assuming no other gains/loss).
Here’s the rub: When the time comes for purchasing heavy ships, the majors face an increase in costs and time (over EiA).
Money/manpower/months
Heavy ships: $12/1/18 (EiA = $10/1/12)
Light ships: $10/1/12
Transports: $4/1/6
Richard
WOW! An 18 month building lead time! Well, that IS realistic.
In game terms, looks like players will "have to fight the naval war with the navy they have, rather than the navy they'd like to have", to paraphrase Secretary of Defense Rumsfeld.
Looks like Spain will not have the ability to replace substantial losses. Once she loses her fleet, she's not getting it back.
RE: corps structure
Posted: Mon Oct 16, 2006 9:26 pm
by MarshallEllis
Joisey:
Keep GBR on your good side and you can build your navy! Just be careful to not attract too much attention or threaten her! By your self, your navy is nothing against GBR. With France and/or Russia then the channel "looks" easier ...
Thank you