ORIGINAL: Arjuna
For Moves we could automatically assume that any formation subGroup other than the advance guard could be considered a reserve for this purpose. For other task types we would need to create a special reserveGroup.
It needs more thought but what do you think of the concept.
Excellent posting. I appreciate the feedback.
Thing is, the order delay (painfully realistic) setting is pretty realistic I'd say, but it also causes "misbehaviours" on the player's AI side.
I will explain only some of them below, since adding all of them here would just distract from what we're discussing now.
ReserveGroups would be a brilliant addition (
!!!), as the Germans (i don't know much about the respective Allied doctrine back then) were pretty hot for holding reserve groups. It was a vital part of the German doctrine in WW2, and most if not all "traditional" Wehrmacht generals and officers tried to stick to it where possible - 'til 1943/44, in the planning phases at least.
The SS might have had a somewhat different approach there in many operations, but several SS Panzer divisions had to serve in a firefighter role, especially in Russia, and several regular Wehrmacht Hvy Panzer and armoured units (Abteilungen / Divisions) had a similar role.
All these units could be seen as (very) mobile reserves, in addition to the regular Inf Schützen/VG reserves which you might have had in mind.
The ReserveGroups could be a partial solution for the problem (mentioned above), indeed.
Question is:
What would be the scope / general purpose of a ReserveGroup?
Would there be several different approaches included?
Means:
Would it include
- 1) the firefighter approach (the Allies dispatched their Tank groups and para units, e.g. the 101st in the Ardennes, in a similar manner, imo), means holding back tank/panzer units and experienced combat units for that role?
- 2) the low quality / 2nd line reserve groups, often consisting of less trained / experienced / new troops or consisting of troops that had been withdrawn from the field in order to reinforce/resupply.
- 3) decimated groups declared not yet ready for combat and scheduled for transfer to refit (esp. Russia). Such units often remained in the field as reserve or were assembled in Kampfgruppen until displacement units arrived.
Furthermore:
1) Who'd control / call the RGs? Some imaginary RG HQ, div. HQ or supreme HQ?
2) RGs would require a checkbox imho ,(let's say on supreme HQ level) asking whether the player would like the AI to
- call in the RG to handle threats on flanks (only to halt enemy counter-attacks !!!) or
- replace or bolster troops where player attacks had been slowed down / averted
3) Would a RG just rest or perform
Rear Guard duties (i'd really love to see those, HQs are often exposed to fire from enemy stragglers or enemy counter-attacks) until called upon to join the frey?
A "
mixed order delay" AND ReserveGroups would be perfect, though [:)].
Misbehaviours caused by Order Delay:
The AA series gives the player the chance to simulate commanding troops on several levels, div., Bn level etc., even down to Coy level. All this adds to the sh*tload of realistic features, but one of the most rewarding and handy features (IMHO), to take a coy commander's seat and dispatch / control a single unit (with the idea of a division or Bn sticking to the big plan) gets somewhat spoiled by 2 things:
- A detached unit cannot deal with unexpected threats even if ordered by the player, nor could it track down + hunt routing enemy units in a timely manner, due to the omnipresent order delay, thus deducting some of the great realism which is present in the game
- Also, detaching a unit kills the big plan (often an entire division will have to reorg), where a real division would just keep trying to carry out the existing plan ..... it would not reorg just because ONE single unit had been detached, same with new attachments.[/i]
A review for future sequels (after BFTB, regarding order delay) would make sense, imho.
I recommend to create a new sub-forum in the COTA forum (or in the BFTB forum) where you collect all threads covering major ideas / improvements.
An example would be your questionnaire regarding a battle generator, the idea of Reserve Groups, Order Delay Enhancements, estab editor [;)] j/k, and similar major changes and ideas. Major ideas coming from the wishlist could also go there.
Basically all "political" decisions or questions, where you want to get some community feedback should end up there.
The wishlist's entries are harda track (too many pages

at times, and there are mostly minor changes/ideas. Digging for threads like this, or like the battle generator, will take ages after a while.
Last but not least, let me add a comment to this:
....if we allowed the player the option to allow subordinates to initiate attacks. At the moment this is deliberately denied........
I think that's good, because:
An AI initiating (counter-)attacks (I'll call it Initiative-AI ->
IAI)on threatened flanks etc. might kill the fun.
When explaining the AA series (and why I love + play it) to buddies (they think it's boring) i use to tell them that HTTR or COTA is like playing chess (3 times better tho [:)]). Both challenge the player's brain, and both need constant thinking about how to deal with new threats and situations. An
IAI might take away a good part of the player's job (and fun), ie. a player could just issue an order to the supreme HQ, and could have a beer and just watch.
I'm sure the AA-lovers out there wouldn't need/love that. The feature has a neat ring to it, but I'd love to have a solution for the misbehaviours, caused by the order delay, first.