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Game cycle question
Posted: Sun Oct 15, 2006 5:39 pm
by scout1
Is this follow on going to be similar to its predecessors in that the player (particularly the German) is tied to watching the turn play out and adjust accordingly ? Or has been been changed to a WitP like nature where you enter your orders for the day and the turn just unfolds ?
RE: Game cycle question
Posted: Sun Oct 15, 2006 7:12 pm
by goodboyladdie
See below....It's the same as before. Eagle Day will see the Krauts planning and the RAF reacting and BTR will see the Allies planing and the Axis reacting.
Are you going to want me to kick your arse at this too?[:'(]
RE: Game cycle question
Posted: Sun Oct 15, 2006 11:13 pm
by Hard Sarge
Ahhhhhhh
well, I guess that answers that already
but yea, it is a one side plots, the other side reacts
some day down the road, maybe we could get a newer engine and redo the turn set up, but pretty much we got the same engine as before, so the same basic game play, with out a lot of the old bugs and some new tricks to learn
RE: Game cycle question
Posted: Sun Oct 15, 2006 11:24 pm
by Fred98
Is the game UGO-IGO or is it WEGO like Uncommon Valour? (An example of detailed game description)
My knowledge of the 2 games continues to be not much more than how to spell them.
RE: Game cycle question
Posted: Mon Oct 16, 2006 12:12 am
by Hard Sarge
Hi Joe
no, this one is different, it can seem odd until you played it a while
say in BoB you are playing as the Ge side
you would do all of what you want to do, and plot your raids and what nots, and then click on the end turn, for you, the day is over, all you can do is wait and watch, if you are playing the AI, you just watch to see what it does, if another player, then he sits back and reacts to what you have ordered your forces to do
which the reaction turn can be short or can be long, depending on what the other side plotted
it can get real harry, you just know this is the last raid that is coming and you put up every last plane you can to contest it, only to see 3 more raids start forming up 10 minutes later, oops, and then you are checking your fields to see how many planes have landed and are refueling and may be ready to go before the new raids hit the coast
(you never want to have all your planes in the air at the same time)
you can order out patrols or major intercepts, but all the GE player can do is sit back and watch, and see if his well laid plans work out, or if something goes wrong
(nothing like a major raid take off and heads deep, only to find out that all those fighters you wanted to send off, were delayed 10 minutes by bad weather, and are only now taking off, as the bombers are crossing the coast, you will see this more in BTR then in BoB though)
I will try and get a few AARs set up in a little bit to try and show more detail on how the game runs, at times the people who know it, just "understand" what is going on, and the people who don't know, have trouble following
hoepfully we can take care of that, in case not, just ask if there is something you don't follow
RE: Game cycle question
Posted: Mon Oct 16, 2006 2:50 am
by SMK-at-work
It's pretty much the only way you can do a game at this level - short of having both players reacting to raids by each other. Raids were always plotted the day previously - if not before then - only intercepts are dealt with in "real time" - so if one side is only intercepting then it's the only one that needs to do anything "during the turn".
the sequence sorks well - I was using it more than 20 years ago in "Fighter Command" & am looking forward to it again.