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System Requirements
Posted: Mon Oct 16, 2006 7:26 pm
by Joisey
What can we expect the system requirements to be for the PC?
While the game play screens look to be fairly static, I don't know if there will be some huge MIDI files for theme/mood music, or "animated cut scenes" like in other games.
Mind you, I'm not a kid and I don't NEED or necessarily WANT cut scenes. I'm just curious to know if your marketers had this stuff added to improve the "eye candy" quotient.
RE: System Requirements
Posted: Mon Oct 16, 2006 9:10 pm
by MarshallEllis
Joisey:
Actually the system requirements are pretty reasonable. The design was laid down a few years back before 60gb harddrives and 512mb RAM was standard. I utilized the DX7 interface (DX7 or later will work). We're using a 1024 x 768 screen resolution and I believe today the entire foot print is close to 245MB. I think it will run on 64MB RAM BUT please make sure you have at least 128MB since the performance on less than 128MB will be slow. I have tested on a PIII 700Mhz and it is fine as long as you have at least 128MB RAM.
Now keep in mind that this is pre-manual but I cannot see it getting much bigger but this could change a bit!
Thank you
RE: System Requirements
Posted: Tue Oct 17, 2006 1:37 pm
by Joisey
That shouldn't be a problem for me. My PC's are a few years old, and not cutting edge, but are fairly standard for what you find in an office these days.
RE: System Requirements
Posted: Wed Oct 18, 2006 3:54 am
by yammahoper
Well, as an avid BF2 player, I have a 3.2 dual core processer with a gig of RAM and a high end vid card...maybe I can run two or three games at once and wear out my alt/tab bottons!
yamma
RE: System Requirements
Posted: Wed Oct 18, 2006 11:59 am
by MarshallEllis
That should work just fine! You could probably run the Homeland Security Department at the same time you're playing EiANW.
Thank you
RE: System Requirements
Posted: Wed Oct 18, 2006 5:15 pm
by yammahoper
Oh I so like the idea of running two or three games at once. I could experiment with different moves from the same initial set up and see the results. No more wondering if I should have stayed and fought or retired to the city, or what would have happened if I had picked a different chit choice. Oh, the geek in me is happy, happy, happy!
yamma
RE: System Requirements
Posted: Wed Oct 18, 2006 5:54 pm
by Joisey
Well, remember that outcome is determined to some extent by die roll. Maybe choice A would have been fine if you rolled better. [:-]
RE: System Requirements
Posted: Fri Oct 20, 2006 1:41 am
by yammahoper
True enough, but thats what the ole save and reload is for! How many times are YOU willing to save and reload to win a crucial battle?
I only cheat within the rules!
yamma
RE: System Requirements
Posted: Fri Oct 20, 2006 3:48 pm
by Joisey
Actually, I'd try to play it through, losses and wins.
If you have no chance of losing, that's not much of a game.
RE: System Requirements
Posted: Sat Oct 21, 2006 11:40 am
by YohanTM2
There was talk of the game reaching out to a utility for die rolls so cheating could not (or be lessened) in pbem but I have no idea where this is...and it has been so long I may be thinking of a different game.
RE: System Requirements
Posted: Sat Oct 21, 2006 2:09 pm
by yammahoper
Well, about save and reload...
Unlike a straight forward FPS, save and reload in a game like this will be a learning experience. Will the AI make the same choices in both games? Sure, save and reload can almost insure a victory for a single battle, but it offers a chance to learn more about the AI. What if one game is set on normal AI and the other hard AI? I will be able to see what the diferences in AI are directly. I have many little experiments in mind, and intend to try them all, plus many I probably have not thouht of.
yamma
RE: System Requirements
Posted: Sun Oct 22, 2006 12:48 am
by Joisey
And after all your experiments, you will inevitably find an achilles heel, a loophole in the AI that you might not ever have noticed in 100 regular games not saved and reloaded.
And having learned to game the AI, you turn a fun game into something boring and predictable.
NO THANKS
RE: System Requirements
Posted: Sun Oct 22, 2006 2:13 pm
by yammahoper
...or Mr Joisey, it could be become an email explaining an exploit to the Matrix dev team.
Plank, mote, eye, etc.
yamma
RE: System Requirements
Posted: Mon Oct 30, 2006 4:03 pm
by bOrIuM
do you think a 350mghz is enough ? (I mean regardless of the ram)
RE: System Requirements
Posted: Tue Oct 31, 2006 12:48 am
by yammahoper
Well, I gamed long and hard on a 400, moved up to a 677, then BANG, a 2.52, now my monster 3.2. On 800X600 resolution, I bet 350 will be more than enough, though I am sure Matrix will list requirements at some time.
Ah, Playing Total Annihilation on the old machine, LANed up, for hours on end. I am only so good at micro management, typically had my butt handed to me! Was fun though, building nuke defenses as fast as I could hoping to hold on long enough to build the big units. If 400mhz was enough for that, EiA should be a piece of cake on 350.
yamma