Game Options
Posted: Fri Oct 20, 2006 2:41 am
Let’s talk about the options in a bit more detail…
First, let me say that the options in this game are very well thought out. At the bottom of the page, you can select the basic, intermediate, or advanced games and to configure all of the detailed options to preset definitions. But you can then change those predefined defaults to tweak the settings to your liking. And perhaps best of all, the game remembers your settings and when you load the game it presets them to whatever you selected last time. So once you find a configuration you really like, you can just leave the settings alone and go straight into the game exactly as you like it.
Below is the defaults for the basic game. Because you have removed most of the things you normally would have to pay for, the default for the basic game is to use a Poorer Economy, which reduces resource production by 15%. The reality is that you still have more than enough resources.
In fact, one of the things I really like about Forge of Freedom is that the options don’t just reduce the complexity; they actually change the feel and the focus of the game. The basic game is the most simple, but that also means it is much more focused on the military situation. Don’t get me wrong – you still manage your economy and there are still plenty of things you can buy. But after a while you’ll find that your army in the basic game is limited by manpower rather than resources and therefore while you can build your economy further, doing so isn’t really necessary as the strategic value is minimal. That gives the basic game a very different feel than more advanced games – it is almost as if you are playing a different game - and I find there are times when I actually prefer just playing a basic game so I can really focus on moving the units around the map and directing the war effort.
Since Use Generals is not selected, the fewer generals selection doesn’t much matter. It is just preset so that if you do decide to enable generals in the basic game, you won’t have so many. Let’s face it, in the basic game you really don’t want to be choosing commanders for each fort or each brigade within the army you just want the main commanders and you’ll have more than enough even with fewer generals selected.
The always quick combat option keeps the game strategic. Near Start, Victory Conditions and Attacker Time Limits are all easier selections for detailed combat in case you decide to enable it. And Faster Sieges make the game faster. Since the USA is generally the aggressor, this tends to be a real advantage for whoever plays the north.

First, let me say that the options in this game are very well thought out. At the bottom of the page, you can select the basic, intermediate, or advanced games and to configure all of the detailed options to preset definitions. But you can then change those predefined defaults to tweak the settings to your liking. And perhaps best of all, the game remembers your settings and when you load the game it presets them to whatever you selected last time. So once you find a configuration you really like, you can just leave the settings alone and go straight into the game exactly as you like it.
Below is the defaults for the basic game. Because you have removed most of the things you normally would have to pay for, the default for the basic game is to use a Poorer Economy, which reduces resource production by 15%. The reality is that you still have more than enough resources.
In fact, one of the things I really like about Forge of Freedom is that the options don’t just reduce the complexity; they actually change the feel and the focus of the game. The basic game is the most simple, but that also means it is much more focused on the military situation. Don’t get me wrong – you still manage your economy and there are still plenty of things you can buy. But after a while you’ll find that your army in the basic game is limited by manpower rather than resources and therefore while you can build your economy further, doing so isn’t really necessary as the strategic value is minimal. That gives the basic game a very different feel than more advanced games – it is almost as if you are playing a different game - and I find there are times when I actually prefer just playing a basic game so I can really focus on moving the units around the map and directing the war effort.
Since Use Generals is not selected, the fewer generals selection doesn’t much matter. It is just preset so that if you do decide to enable generals in the basic game, you won’t have so many. Let’s face it, in the basic game you really don’t want to be choosing commanders for each fort or each brigade within the army you just want the main commanders and you’ll have more than enough even with fewer generals selected.
The always quick combat option keeps the game strategic. Near Start, Victory Conditions and Attacker Time Limits are all easier selections for detailed combat in case you decide to enable it. And Faster Sieges make the game faster. Since the USA is generally the aggressor, this tends to be a real advantage for whoever plays the north.
