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How do MP's work?
Posted: Wed Oct 25, 2006 9:20 am
by SMK-at-work
I see in the manual for TOAW2 that military police squads are supposed to have some effect on traffic control.....does anyone know how thisworks?
Ta
RE: How do MP's work?
Posted: Wed Oct 25, 2006 9:57 am
by golden delicious
Military Police squads reduce the move penalty units have to pay when they enter the hex those squads are in. The MPs don't benefit from their own effect.
RE: How do MP's work?
Posted: Wed Oct 25, 2006 1:42 pm
by freeboy
is this another thing I missed in the manual? Does the amount of mps make a diference or does size and quality not qount?
RE: How do MP's work?
Posted: Wed Oct 25, 2006 1:45 pm
by golden delicious
Look at the unit report: any unit with police squads will show a traffic control capability as a % in the bottom right box together with engineering, recon etc., depending on the number of squads, unit quality and the scale of the map. The number of squads needed to get to 99% is pretty low. At most scales an MP company will achieve it.
RE: How do MP's work?
Posted: Wed Oct 25, 2006 8:45 pm
by freeboy
tu
RE: How do MP's work?
Posted: Wed Oct 25, 2006 8:47 pm
by SMK-at-work
So at 99% a 1-point hex effectively becomes 0 points?
Cool - thanks

RE: How do MP's work?
Posted: Wed Oct 25, 2006 9:17 pm
by JAMiAM
ORIGINAL: SMK-at-work
So at 99% a 1-point hex effectively becomes 0 points?
Cool - thanks
Just to clarify, you can never reduce the cost below the minimum cost to enter the hex. MP's only reduce the equipment density penalty for entering a hex.
RE: How do MP's work?
Posted: Wed Oct 25, 2006 9:45 pm
by SMK-at-work
ah - ok, thanks.