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Possible Reconstitution Bug

Posted: Wed Oct 25, 2006 11:18 pm
by Raindem
OK, so I'm working on Campaign for South Vietnam and the NVA 312th Division gets eliminated in fighting near Pleiku. Over the next few turns it starts to reconsitute and is almost back in action except for the 141st NVA which the formation report says is "Moving". Problem is, this unit has not yet reconstituted and is nowhere on the map. What's worse is that it is not even in the reinforcement que as being scheduled to enter in a few turns. And yes, I've checked to make sure the 141st is set to reconstitute. In the past the formation report is supposed to say "Eliminated" until the unit is in the replacement que, at which point it'll give the Turn # of entry, like it does for the 209th.

Anyone have an idea? Is the 141st condemed to forever roam the TOAW underworld?

Curt



Image

RE: Possible Reconstitution Bug

Posted: Thu Oct 26, 2006 1:36 am
by JAMiAM
Curt,

Can you zip together the scenario file and a save file and attach it to a reply, please?

RE: Possible Reconstitution Bug

Posted: Thu Oct 26, 2006 10:35 pm
by Raindem
Scenario file



RE: Possible Reconstitution Bug

Posted: Thu Oct 26, 2006 10:36 pm
by Raindem
And save game

RE: Possible Reconstitution Bug

Posted: Fri Oct 27, 2006 3:49 am
by JAMiAM
Thanks. We'll take a look at them and see what we can figure out.

RE: Possible Reconstitution Bug

Posted: Sun Oct 29, 2006 6:57 pm
by Raindem
Any info on this yet?

Continuing in the test, I later disbanded the 312th again just to see what would happen and all units except the 141st reconstituted.

RE: Possible Reconstitution Bug

Posted: Sun Oct 29, 2006 7:51 pm
by JAMiAM
Curt,

Why do you have so many 1 unit formations that are in formations that are named identically? You didn't use the import/export OOB on this, did you? It isn't working correctly.

RE: Possible Reconstitution Bug

Posted: Sun Oct 29, 2006 8:12 pm
by JAMiAM
I was wondering if somehow you managed to override, or workaround, the 400 formation limit, but I just did a recount of them and it looks like about 300 formations are in the North's OOB. So much for that theory...[&:]

Ralph's just now getting his TOAW feet back, so I'll point him toward this thread and see if he can figure out why. Just from what I've seen, everything looks like it should work, so unless it's some type of file corruption, I can't imagine why you've got the problem you do.

RE: Possible Reconstitution Bug

Posted: Mon Oct 30, 2006 2:45 am
by ralphtricky
Curt,
Darned if I can see how that happened. Normally when you are killed, the to location is set up as where you died. It looks like it may have been et to 999 (The location for off the map) Do you remember what location was set up for the replacement queue?

Thanks,
Ralph



RE: Possible Reconstitution Bug

Posted: Mon Oct 30, 2006 7:30 pm
by Raindem
ORIGINAL: JAMiAM

Curt,

Why do you have so many 1 unit formations that are in formations that are named identically? You didn't use the import/export OOB on this, did you? It isn't working correctly.
No, I didn't import the OOB. It is carried over from the last version of CSV from TOAW/CW. The one-unit formations are to enhance PO control of Viet Cong units.

RE: Possible Reconstitution Bug

Posted: Mon Oct 30, 2006 7:46 pm
by Raindem
ORIGINAL: ralphtrick

Curt,
Darned if I can see how that happened. Normally when you are killed, the to location is set up as where you died. It looks like it may have been et to 999 (The location for off the map) Do you remember what location was set up for the replacement queue?

Thanks,
Ralph
Hi Ralph. Glad you're back. All units of the formation were KIA'd on the same turn within a couple hexes of each other. The reconstitution hex for 141st is 77,89 (same as the rest of the formation).

When the formation was eliminated it was in a weakened state and Allied units were rolling over it fairly easily, causing some units to retreat before combat and others to evaporate. High Allied interdiction levels cause horrific disengagement penalties in this scenario. I'm thinking that possibly the unit was supposed to be retreating but got KIA'd due to an interdiction hit and the program set a wrong flag or something. Just a guess.

Curt

RE: Possible Reconstitution Bug

Posted: Fri Nov 03, 2006 7:41 pm
by ralphtricky
Thanks. I'll take another look at that part of the code.