One problem
Posted: Fri Oct 27, 2006 3:45 am
I've put together a Canadian Playbook (which I'll be submitting to fbmax.com after R3 is released), and I've run into a small problem with a defensive play called '43 Fox' that I've created.
It's a play resigned to be a basic run-stopper. The assignments are:
Down Linemen: Run Rush
Linebackers: OLB's key on HB, MLB key on FB
Defensive Backs: Man up on the Receivers
Now the Manual does a pretty good job of detailing how to design Offensive plays, but makes no mention on how to work defensive plays, so this play might be FBR from the get-go.
Anyhow, upon the snap of the ball, if the Computer team calls this play, the computer has 12 guys popping up in their 2-point Ready pose and doing their best impressions of fire-hydrants. They don't rush, cover or react at all to whatever's called or happens.
I have seven other defensive plays in this playbook, and they all work fine. I wonder if anyone else has come across this.
It's a play resigned to be a basic run-stopper. The assignments are:
Down Linemen: Run Rush
Linebackers: OLB's key on HB, MLB key on FB
Defensive Backs: Man up on the Receivers
Now the Manual does a pretty good job of detailing how to design Offensive plays, but makes no mention on how to work defensive plays, so this play might be FBR from the get-go.
Anyhow, upon the snap of the ball, if the Computer team calls this play, the computer has 12 guys popping up in their 2-point Ready pose and doing their best impressions of fire-hydrants. They don't rush, cover or react at all to whatever's called or happens.
I have seven other defensive plays in this playbook, and they all work fine. I wonder if anyone else has come across this.