CTD: when moving task pointers
Posted: Fri Oct 27, 2006 5:57 pm
Well....
I use to move a unit's task pointer most of the time, in order to reduce the clickology (since hitting the appropriate task button in the menu each time would be pretty cumbersome, especially with a larger amount of detached units), and I get CTDs on a regular basis again, that way.
It seems that disabling the use of "in-situ" formation combined with attack-tasks reduced the amount of crashes for me (I used that combo pretty often), plus the player can't "cheat" that way anymore (means he can't aggressively drive his tired forces to desired locations anymore - which is good, it was pretty unrealistic, although i loved to use it), but it just treated the symptoms obviously, as CTDs still happen, with defend tasks and move tasks, even with attack tasks at times.
I can't get help thinking that it happens if you move the tasks often, and on quite some occasions when moving tasks of tired units.
If I'm not mistaken, the patch fixed the silly behaviour where every task that had been moved was switched to "undefined" on dropping (releasing the mouse button) the task, automatically - that was extremely disturbing if playing with order delay, as the game had to be paused each time one wanted to move a task, in order NOT to shove the (undesired) "undefined" route into the order queue.
.... I'm happy that this has been fixed, since the current state allows for a fast paced commander "workflow" again. [:)]
Getting rid of this silly feature got us back to the old state tho, it seems, since CTDs increased again, at least on my end.
Initially, I thought the CTDs rather occur if playing on "fast", but it also happens when playing on "real" time (I tend to think that it only occurs regulary on real time after one has played an extensive period at "fast" speed, though).... anyway, it's like that since HTTR.
It would be nice if you could investigate this finally and maybe even fix it. It's pretty disturbing, even with autosave enabled.
I use to move a unit's task pointer most of the time, in order to reduce the clickology (since hitting the appropriate task button in the menu each time would be pretty cumbersome, especially with a larger amount of detached units), and I get CTDs on a regular basis again, that way.
It seems that disabling the use of "in-situ" formation combined with attack-tasks reduced the amount of crashes for me (I used that combo pretty often), plus the player can't "cheat" that way anymore (means he can't aggressively drive his tired forces to desired locations anymore - which is good, it was pretty unrealistic, although i loved to use it), but it just treated the symptoms obviously, as CTDs still happen, with defend tasks and move tasks, even with attack tasks at times.
I can't get help thinking that it happens if you move the tasks often, and on quite some occasions when moving tasks of tired units.
If I'm not mistaken, the patch fixed the silly behaviour where every task that had been moved was switched to "undefined" on dropping (releasing the mouse button) the task, automatically - that was extremely disturbing if playing with order delay, as the game had to be paused each time one wanted to move a task, in order NOT to shove the (undesired) "undefined" route into the order queue.
.... I'm happy that this has been fixed, since the current state allows for a fast paced commander "workflow" again. [:)]
Getting rid of this silly feature got us back to the old state tho, it seems, since CTDs increased again, at least on my end.
Initially, I thought the CTDs rather occur if playing on "fast", but it also happens when playing on "real" time (I tend to think that it only occurs regulary on real time after one has played an extensive period at "fast" speed, though).... anyway, it's like that since HTTR.
It would be nice if you could investigate this finally and maybe even fix it. It's pretty disturbing, even with autosave enabled.