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Looking for a Jap opponent

Posted: Sat Oct 28, 2006 1:11 am
by SGT Swanson
CHS 2d w/ Extended map and Nik mod Game version: 1.804

Scen. 157 (w/o Soviet Fleet)
Scen. 158 (w/ Soviet Fleet)

House Rules:

PDUs: ON
1st Turn Surprise: ON
Historical 1st Turn: ON
Auto Sub Ops: OFF
Reinforcements: Can be discussed (I normaly use "Historical" but will play with "Variable" for a change of pace)

No invasion of Russia to turn off Manchuria Garrison requiremnets
No more than 6 ships in a ASW TF
No Allied 4E bombers below 5000' on Naval attack (their too effective still, even with the Nik mod)
No spliting of LCUs in combat (same hex as enemy)
No partial unit moes to cut off retreat paths (game engine bug)

Spending PPs to move units to palces not historically done is fine.

On a planning level we can allow the Japs to plan the 1st turn as they see fit for a "Bar room brawl" type of game using the above house rules.

I can do 1 turn a day, plus more on the weekends

Looking for someone to play a good game while not taking advantage of game engine deficeincies. I don't consider unusual tactics to be gamey. Taking advantage of known issues with the engine IS considered as gamey.

RE: Looking for a Jap opponent

Posted: Mon Oct 30, 2006 6:10 am
by SGT Swanson
Bump[:)]

RE: Looking for a Jap opponent

Posted: Mon Oct 30, 2006 9:21 am
by Helpless
ORIGINAL: SGT Swanson


Historical 1st Turn: ON

... we can allow the Japs to plan the 1st turn as they see fit for a "Bar room brawl" type of game using the above house rules.


There is no planing of 1st turn when it is set to historical. [;)] [:)]

RE: Looking for a Jap opponent

Posted: Mon Oct 30, 2006 9:39 am
by SGT Swanson
Yes I know this.  Im giving an option of Historical 1st turn ON or OFF

RE: Looking for a Jap opponent

Posted: Sun Nov 05, 2006 1:10 pm
by SGT Swanson
Bump...Still looking for that elusive Jap player.[&:]

RE: Looking for a Jap opponent

Posted: Sun Nov 05, 2006 10:06 pm
by Helpless
e-mail sent..