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Question about PDS
Posted: Mon Oct 30, 2006 1:14 am
by jpinard
I remember way back to my Cinemaware TC Sports football days, and Sierr's Front Page Sports Football... and how I could always come up with a set of plays the defense could never adapt to. (usually rollout to sideline and pass downfield).
Is Maximum Football's AI adaptive enough to counteract plays like this? Or do you just need to control your own cheese factor

RE: Question about PDS
Posted: Mon Oct 30, 2006 2:09 am
by Tbird
There was a problem with outside running but that has been fixed
so far no AI busters have been discovered
RE: Question about PDS
Posted: Mon Oct 30, 2006 4:05 am
by jpinard
ORIGINAL: Tbird
There was a problem with outside running but that has been fixed
so far no AI busters have been discovered
Wow, that's pretty darn impressive.
RE: Question about PDS
Posted: Mon Oct 30, 2006 4:29 am
by Marauders
The beta teams tries to break the AI and then write plays to defeat the break. If we see poor AI, we post to the beta board, and David will try to handle it.
The defense has been updated twice with Release 3, so we are still building defenses. Generally, it is harder to design good defenses than good offenses.
RE: Question about PDS
Posted: Mon Oct 30, 2006 5:12 pm
by dreamtheatervt
I won't speak for R3, but I have some AI busting plays on the old version. They are all homerun passes.
RE: Question about PDS
Posted: Mon Oct 30, 2006 7:56 pm
by Marauders
Prior to Release 3 changes, passes outside of the numbers could not be defensed well by the defense. Players in motion were also difficult to cover.
As the defensive AI has changed, the beta team has listed problems that David has looked at. Because some of the defensive AI is pretty new, there hasn't been much time to check it out completely, but there have been many improvements.
- Marauders