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Mother Russia

Posted: Fri Nov 03, 2006 2:26 am
by Shannon V. OKeets
Rob has completed the coastal and river/lake bitmaps for Russia east of the Urals. That is from row 27, column 73 to row 74, column 123 (2400+ hexes). Only the Caspian Sea has coastal hexes. The Aral Sea is considered a lake in MWIF terms.

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RE: Mother Russia

Posted: Fri Nov 03, 2006 2:29 am
by Shannon V. OKeets
Here is the upper left corner of what he just completed. You can see the European map edge on the left - it is the western border for Siberia.

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RE: Mother Russia

Posted: Fri Nov 03, 2006 2:30 am
by Shannon V. OKeets
And here is the map immediately below the last post.

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RE: Mother Russia

Posted: Fri Nov 03, 2006 2:33 am
by Shannon V. OKeets
The northern portion of the Caspian Sea, with higher zoom, so you can see the details better. The Aral Sea to the right just needs some map data corrections (RLS entries it looks like). Rob's bitmap image of the Aral Sea is quite nice.

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RE: Mother Russia

Posted: Fri Nov 03, 2006 2:35 am
by Shannon V. OKeets
German players can study how to capture the Baku oil. USSR players can plan their assault on Teheran.

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RE: Mother Russia

Posted: Fri Nov 03, 2006 2:38 am
by Shannon V. OKeets
From Perm & Ufa to Omsk. There was quite a bit of discussion about adding cities here to keep the Russians always in supply, even without HQs. Adding Tyumen was a compromise as I recall.

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RE: Mother Russia

Posted: Fri Nov 03, 2006 2:41 am
by Shannon V. OKeets
Continuing east from Omsk. If the USSR is defending these hexes, then all I can say is "Hang on Snoopy, Snoopy hang on."

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RE: Mother Russia

Posted: Fri Nov 03, 2006 2:45 am
by Shannon V. OKeets
South of the last post. Almost all the lakes need more entries in the RLS file. The RLS file list hexes that have bitmap pieces of rivers and lakes but officially, they contain no river or lake hexsides.

Do you like the names Patrice has added for the mountains?

Oh, and by the way, we are now into China - the red border between the USSR and China runs roughly diagonally from the upper right to the lower left.

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RE: Mother Russia

Posted: Fri Nov 03, 2006 2:48 am
by Shannon V. OKeets
Completing the circle, this is west of the last post and you can see the edge of the Caspian Sea on the left.

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RE: Mother Russia

Posted: Fri Nov 03, 2006 2:51 am
by Shannon V. OKeets
Here is an overview of what has just been added, plus the vertical section from Moscow to the Caspian Sea. Big place Russia.

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RE: Mother Russia

Posted: Fri Nov 03, 2006 3:20 am
by Greyshaft
Beautiful work Patrice... 

RE: Mother Russia

Posted: Fri Nov 03, 2006 5:41 am
by Zorachus99
A goliath of a map. Wow. I predict #1 computer strategy game of the year. You will blow reviewers socks off.

All grognards rejoice! [&o][&o][&o]

RE: Mother Russia

Posted: Fri Nov 03, 2006 7:44 am
by csharpmao
Helo,
 
Is this post a "map review", as other existent posts ?
I just see some some places where land hexes seems to crop lakes, or lakes who have no border lines (the fine blue line is missing and the border is straight).
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I hope this will help you,
 
CSharpmao

RE: Mother Russia

Posted: Fri Nov 03, 2006 8:18 am
by Shannon V. OKeets
ORIGINAL: csharpmao

Helo,

Is this post a "map review", as other existent posts ?
I just see some some places where land hexes seems to crop lakes, or lakes who have no border lines (the fine blue line is missing and the border is straight).

I hope this will help you,

CSharpmao

Yes, attention to detail is important. And all comments are welcome and read seriously.

However, in this case, I was trying to communicate in my post(s) that we haven't modified the RLS file yet. RLS stands loosely for River/Lake Segments, and it identifies just those hexes that you marked. The tips of the lakes, and some of their sides, contain graphics that do not affect game play but need to be added or else the lakes look weird/incomplete. Patrice will edit the file - it is just a list of hexes (row and column numbers) - and then when I run the preprocessing program against the large bitmap that Rob sent me for all the rivers and lakes, it will produce bitmaps for the individual hexes you marked..

Sometimes there are rivers like this too. Usually it occurs when the end of a river dribbles over into another hex. There were a couple of them in the European map segment.

RE: Mother Russia

Posted: Fri Nov 03, 2006 11:21 am
by Froonp
ORIGINAL: csharpmao
Is this post a "map review", as other existent posts ?
I just see some some places where land hexes seems to crop lakes, or lakes who have no border lines (the fine blue line is missing and the border is straight).
CSharpmao
Thanks.
I'll review the map tonight and add all the missing RLS data.

RE: Mother Russia

Posted: Fri Nov 03, 2006 9:13 pm
by YohanTM2
Looking killer guys, kudos to Rob and Patrice

RE: Mother Russia

Posted: Sat Nov 04, 2006 12:49 am
by delatbabel
ORIGINAL: Zorachus99

A goliath of a map. Wow. I predict #1 computer strategy game of the year. You will blow reviewers socks off.

All grognards rejoice! [&o][&o][&o]

And which year are you predicting? [:)]

RE: Mother Russia

Posted: Sat Nov 04, 2006 1:47 am
by ptey
Im confident Steve will get this finished in 2007. Atleast i really really hope:)

RE: Mother Russia

Posted: Sat Nov 04, 2006 2:27 am
by Shannon V. OKeets
Patrice has added the missing map data, so the lakes are now complete. The Aral Sea has a couple of small islands in the middle of it, but I think we'll just air brush them out.

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RE: Mother Russia

Posted: Sat Nov 04, 2006 2:29 am
by Shannon V. OKeets
Karaganda! That sounds like a fairly decent battlecry. If nothing else, it will confuse the enemy.

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