Another Scoring Bug
Posted: Sat Nov 04, 2006 6:54 am
I am playing (testing) an 32 team fantasy league using american rules and I found another scoring bug....TEAM A is leading TEAM B 28-0 with 0:16 to go in the first half, Team A has the ball inside opponent 30 yd. line. They do NOT kick a field goal and the clock expires, so at half time the score reads 29-0. How did they get 1 point added to their total?
This follows the scoring bug I witnessed, where a team scores a TD after the game clock expired (0:06 to go when the ball was snapped) and was not awarded the TD, thus losing the game.
The 3rd bug I saw was a team trailing by more than 14 pts, scoring a TD and electing to go for a 2 pt conversion. They were successful on the conversion, but instead of being awarded 2 pts, they recieved another 6!, Then they kicked yet another XP, making it a 13 pt swing in their favor.
Now please bear with me here as I am trying to look at this in the most positive way possible and I patiently await update v3.0. But with that being said, 50% of the people involved in my league have voted this game "thumbs down" feeling that there are too many issues that probably won't be fixed in the next update, while the other 50% are willing to "wait and see". These people have been involved in football leagues with me for the better part of a 20 year span utilizing a board game and were excited when I showed them this game initially and wanted to convert our league to a PC online video format. I am truly hoping this game comes out on top in the end but I am beginning to feel the sad feelings of "buyers remorse". I sincerely hope that v3.0 fixes things, because for me at least, the future of this game is depending on it.
With this being said, this game has some awesome features, the playbook generator for one, and the team/uniform generator for another, but sadly, the game play itself has so many holes in it. I have had to stop playing player vs computer games after i beat the PC in my last 3 games 63-0, 72-0, and yes sadly 96-0. I have continued testing in computer vs computer games and have created individual playbooks for all 32 teams in this league.
In closing, please don't flame me for this post, it is my honest opinion after playing nearly 100 games in all 3 modes (Player vs player / player vs PC, & PC vs PC). I am rooting for Max FB to get it right when it's all said and done. But sometimes it seems to me that perhaps it was released prematurely and that alot more beta testing could have been done.
This follows the scoring bug I witnessed, where a team scores a TD after the game clock expired (0:06 to go when the ball was snapped) and was not awarded the TD, thus losing the game.
The 3rd bug I saw was a team trailing by more than 14 pts, scoring a TD and electing to go for a 2 pt conversion. They were successful on the conversion, but instead of being awarded 2 pts, they recieved another 6!, Then they kicked yet another XP, making it a 13 pt swing in their favor.
Now please bear with me here as I am trying to look at this in the most positive way possible and I patiently await update v3.0. But with that being said, 50% of the people involved in my league have voted this game "thumbs down" feeling that there are too many issues that probably won't be fixed in the next update, while the other 50% are willing to "wait and see". These people have been involved in football leagues with me for the better part of a 20 year span utilizing a board game and were excited when I showed them this game initially and wanted to convert our league to a PC online video format. I am truly hoping this game comes out on top in the end but I am beginning to feel the sad feelings of "buyers remorse". I sincerely hope that v3.0 fixes things, because for me at least, the future of this game is depending on it.
With this being said, this game has some awesome features, the playbook generator for one, and the team/uniform generator for another, but sadly, the game play itself has so many holes in it. I have had to stop playing player vs computer games after i beat the PC in my last 3 games 63-0, 72-0, and yes sadly 96-0. I have continued testing in computer vs computer games and have created individual playbooks for all 32 teams in this league.
In closing, please don't flame me for this post, it is my honest opinion after playing nearly 100 games in all 3 modes (Player vs player / player vs PC, & PC vs PC). I am rooting for Max FB to get it right when it's all said and done. But sometimes it seems to me that perhaps it was released prematurely and that alot more beta testing could have been done.