For Liberty! release information
Posted: Thu Nov 09, 2006 9:02 am
At Hussar Games we are excited to be able to distribute our game through Matrix Games, the biggest publisher of wargames.
We will be listening closely to our fans through these forums, if you have any questions or if you find a bug let us know.
We worked hard to improve on the game for this release. Please see below the list of changes and enhancements.
Patch 1.70
Note: Alfred = the AI (Artificial Intelligence) of the game
Changes and fixes
Minimap was added to tactical battles
Cannons now gain experience when bombarding or defending in a fort
'Fort specialist' and 'Arty officer' leader abilities are now factored in during bombardments (previously they were only applied when 2 arty batteries were fighting each other).
Normal cannons no longer participate in bombardments (this was a bug)
Infantry firing arc is now restricted to 30 degrees in tactical battles when using the Advanced ruleset
Extra large battlefields (42x42 hex) were introduced in tactical battle. The extra large maps are used when both players have more than 20 units and if there are more than 50 units overall.
Terrain is more varied now, especially in open terrain hexes. Terrain tiles can now be partially off-map and this results in more realistic and varied battlefields.
Campaign editor was added (see editor_manual.pdf), the game can now load user-created campaigns.
A sample user campaign was added to the game for the American theater. This is a hypothetical and balanced campaign.
Influence system was changed a bit again, transferring units now only requires influence when moving the unit from an Influental leader
Some leader stats were changed in the American theater, there are less leaders now with both the 'Trainer' and the 'Influental' special ability.
Some inland hexes were incorrectly designated as coastal hexes.
Reworked the fatigue system in tactical battles
We will be listening closely to our fans through these forums, if you have any questions or if you find a bug let us know.
We worked hard to improve on the game for this release. Please see below the list of changes and enhancements.
Patch 1.70
Note: Alfred = the AI (Artificial Intelligence) of the game
Changes and fixes
Minimap was added to tactical battles
Cannons now gain experience when bombarding or defending in a fort
'Fort specialist' and 'Arty officer' leader abilities are now factored in during bombardments (previously they were only applied when 2 arty batteries were fighting each other).
Normal cannons no longer participate in bombardments (this was a bug)
Infantry firing arc is now restricted to 30 degrees in tactical battles when using the Advanced ruleset
Extra large battlefields (42x42 hex) were introduced in tactical battle. The extra large maps are used when both players have more than 20 units and if there are more than 50 units overall.
Terrain is more varied now, especially in open terrain hexes. Terrain tiles can now be partially off-map and this results in more realistic and varied battlefields.
Campaign editor was added (see editor_manual.pdf), the game can now load user-created campaigns.
A sample user campaign was added to the game for the American theater. This is a hypothetical and balanced campaign.
Influence system was changed a bit again, transferring units now only requires influence when moving the unit from an Influental leader
Some leader stats were changed in the American theater, there are less leaders now with both the 'Trainer' and the 'Influental' special ability.
Some inland hexes were incorrectly designated as coastal hexes.
Reworked the fatigue system in tactical battles