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WW1 Mods / Scenarios
Posted: Fri Nov 10, 2006 3:22 pm
by oi_you_nutter
has anyone created any WW1 era mods or scenarios for HTTR/COTA ?
any suggestions on how to model fixed defensive positions, trench lines etc ?
thanks
RE: WW1 Mods / Scenarios
Posted: Fri Nov 10, 2006 4:21 pm
by simovitch
Interesting idea. You could easily modify the "fort-church" area type to represent trenches in Mapmaker. Modify the graphic bitmap, and adjust the Hit, movement, and visibility effects and you have yourself a trench line.
Kind of what I did with the Bulge Maps to represent "dragons teeth" tank barriers (hey, this could be the first sneak preview here...[X(])

RE: WW1 Mods / Scenarios
Posted: Fri Nov 10, 2006 8:19 pm
by oi_you_nutter
nice idea for a barrier, can it have a defensive benefit ?
RE: WW1 Mods / Scenarios
Posted: Fri Nov 10, 2006 8:52 pm
by Arjuna
Yep.