Just a few MORE suggestions...
Posted: Sun Aug 06, 2000 1:21 pm
Hello, it's me again.
Just a few suggestions to improve the user interface, to provide more information to the player.
* Could some means be provided so one could examine the current HQ or Air leader without charging any PP's? Perhaps one could use "Return" to make a new Selection and "Escape" to cancel and make no change. Since "Escape"
currently results "No One", I guess "No One" would then have to be added as a selectable item.
* Add the Base fuel and supply levels be to the LCU display. At least the base supply level.
* Make more use of color to show nationality, including the "game nationalities" of US Army, USMC, and USN. Just as different colors are used for USMC and US army LCU's, I'd like to see different colors used for the text names of USMC, USN, and Army squadrons on the "Show Air" display. That would make it easier to delineate the service's squadrons
when doing Air transfers and such. The plane icon could retain their current color scheme so carrier-capable models are blue.
* Could the current flak value be added to each ship's stats on the "Show Port" and "Show TF" display? Seeing the flak values for each ship would be very handy when building TF's.
* A lower priority color suggestion. Add a bit more flavor by using separate colors for New Zealand and Australian ship units, rather than borrowing the British color. (I think Dutch ships already have their own color.)
* This one would probably be trickier. Could the projected number of PP's a TF will receive during the Execution phase be added to the TF display? TF PP's are very critical, but right now a player can only mentally estimate them based on the formulas in the manual.
* Could a parenthetical value be added beside the HQ PP level showing the projected number of PP's that will be subtracted to support TF's during the execution phase? For example, if 5th fleet has 4 TF's, all with destinations different from their home base, 5th Fleet's PP level would like something like "180 (40)"
* One more possible bug. PWHINTS theorized that only the LCU that came first in the database was used when calculating experience
for a battle. If that is the case, surely a weighted average of all the LCU's experience would be more appropriate. (Perhaps this
quirk is why one occasionally sees a "two squad attack" when experience and readiness for all the involved LCU's are pretty good.)
And at last I've dumped most everything I wanted to suggest about Pacwar for the past few years.
Best of luck to all the Matrix game projects.
Cheers,
John B. Curtis
Just a few suggestions to improve the user interface, to provide more information to the player.
* Could some means be provided so one could examine the current HQ or Air leader without charging any PP's? Perhaps one could use "Return" to make a new Selection and "Escape" to cancel and make no change. Since "Escape"
currently results "No One", I guess "No One" would then have to be added as a selectable item.
* Add the Base fuel and supply levels be to the LCU display. At least the base supply level.
* Make more use of color to show nationality, including the "game nationalities" of US Army, USMC, and USN. Just as different colors are used for USMC and US army LCU's, I'd like to see different colors used for the text names of USMC, USN, and Army squadrons on the "Show Air" display. That would make it easier to delineate the service's squadrons
when doing Air transfers and such. The plane icon could retain their current color scheme so carrier-capable models are blue.
* Could the current flak value be added to each ship's stats on the "Show Port" and "Show TF" display? Seeing the flak values for each ship would be very handy when building TF's.
* A lower priority color suggestion. Add a bit more flavor by using separate colors for New Zealand and Australian ship units, rather than borrowing the British color. (I think Dutch ships already have their own color.)
* This one would probably be trickier. Could the projected number of PP's a TF will receive during the Execution phase be added to the TF display? TF PP's are very critical, but right now a player can only mentally estimate them based on the formulas in the manual.
* Could a parenthetical value be added beside the HQ PP level showing the projected number of PP's that will be subtracted to support TF's during the execution phase? For example, if 5th fleet has 4 TF's, all with destinations different from their home base, 5th Fleet's PP level would like something like "180 (40)"
* One more possible bug. PWHINTS theorized that only the LCU that came first in the database was used when calculating experience
for a battle. If that is the case, surely a weighted average of all the LCU's experience would be more appropriate. (Perhaps this
quirk is why one occasionally sees a "two squad attack" when experience and readiness for all the involved LCU's are pretty good.)
And at last I've dumped most everything I wanted to suggest about Pacwar for the past few years.
Best of luck to all the Matrix game projects.
Cheers,
John B. Curtis
Actually, I have looked into this problem quite a bit, and have come to the following conclusions: