Unrealistic Colonies
Posted: Wed Nov 15, 2006 1:03 am
Hello, I am the Almighty Turtle, and I am a longtime wargamer, short-time poster. And I was just wondering if anybody else noticed how unrealistically the game handled colonies. I mean, the colony is a number that gives you a certain amount of resources each turn, and other than that they are bleh. You know what I mean. The only times it even mentions them is on the Colonial War Upgrades, and on the treaties. The only time you notice them is when you are gaining or loosing them in war or in peace. In reality the colonies were MAJOR considerations. The British were stuggeling with Mysore and the Mahrattas in India and with the Portugese and Spanish in the Phillipines and Indonesia, and the Spanish-Portugese found themselves on the the buisness end of a motley but determined crew of Revolutionaries and freedom fighters in Latin America, amoung them Simon Bolivar and Miguel Hidalgo. And plus there was the War of 1812, were half the time it looked like the British would loose Canada and the other half it looked like the British would gain the US back. And there was the Louisiana Purchase and the possibility of the British attempting to seize Louisiana from the Franco-Spanish, and there was the Russo-Persian War in which the Russians expanded their hold onto the Oil-Rich Northern Regions of Persia (and the closest I have known this to be emulated in a Napoleonic game is that on Imperial Glory Persia is a fog-shrouded Non-Province on the edge of the board.) My point is that the Colonial aspect is VERY underplayed and I believe that someone needs to fix this.