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Pac War Editor?
Posted: Thu Sep 14, 2000 11:38 am
by Johnny
Does anyone know if an editor will be included in this patch.
I would really like to have one so that you could change not only senarios...but also things like ships and aircraft.
Thanks
Posted: Thu Sep 14, 2000 10:39 pm
by Rich Dionne
See the Pac Editor post started by 'Rowdy' in this forum for more info on the subject. I don't know if Matrix Games will issue an editor with the patch, but there are two currently available:
David Yeager (Bear) has created an excellent standalone scenario editor. You can get info on how to purchase it at:
http://ourworld.compuserve.com/homepages/xBEAR/
I have created 3 free editors based on Microsoft Excel that can be used to edit scenarios (including aircraft and ships) and icons. You can download them at:
http://home.earthlink.net/~tmflood/page2.html
Regards,
Rich Dionne
Posted: Sat Sep 16, 2000 4:54 am
by Johnny
Thanks a million Rich....i downloaded your editor.
IT IS TERRIFIC! ! ! !
Posted: Sat Sep 16, 2000 12:34 pm
by Rowdy
Rich, I can't seem to save the file once I edit it. I keep getting this error message;" compile error in hidden module: ship" . I've tried copying it according to your instructions and always get the same message. I'm not sure what is wrong, any thoughts or imput is GREATLY appreciated. Thanks!!!
Posted: Sat Sep 16, 2000 11:24 pm
by Major Tom
Make sure that you typed in EVERYTHING correctly. Drive letter, directory, and file name and extension. One wrong letter will get you modifying an empty file, or it will give you an error.
To save something, press OUTPUT.
Posted: Sun Sep 17, 2000 1:30 am
by Rich Dionne
Rowdy,
I haven't seen that error message. Do you get the same message if you do not edit anything? Take the original file, input a file, then output the file. What happens?
When modifying files, you should not enter values greater than 255. Double entry data like Cargo1 and Cargo2 are provided to give you values greater than 255 (i.e. Cargo = Cargo1 + Cargo2 * 256).
Try making minimal changes and let me know what happens. Also, what version of Excel are you using? This could have an impact.
Regards,
Rich Dionne
Posted: Sun Sep 17, 2000 3:24 am
by Johnny
I also have had the error message come up...i took a blank copy made no changes and got the same error message about ships.
Quote from Rowdy:I keep getting this error message;" compile error in hidden module: ship" .
I am using MSOffice 97.
Thanks a lot Rich
Posted: Sun Sep 17, 2000 4:28 am
by Rich Dionne
I still can't reproduce your error. I created the program with Office 2000, but thought it worked on 97. I'll have to check the program out on another computer with Office 97 and see what happens.
Regards,
Rich Dionne
Posted: Sun Sep 17, 2000 6:13 am
by Rowdy
Hey Rich! I have Office 97 like Johnny and tried to save with no changes and it still won't let me. Could be a code problem in Office 97 like a diff path or computation error? It loads fine but will not save. Thanks for the response!! I'm sure it's some small problem.
Posted: Tue Sep 19, 2000 12:47 am
by FirstPappy
I've got exactly the same problem as well. I run MS Office 97.
Posted: Tue Sep 19, 2000 2:35 am
by Yogi Yohan
I got the same messsage, but data IS being saved, at least regarding aircraft. I have played with save files modified with your editor, and it works just fine. Maybe it is just a message?
Besides, did you know that the Aircraft Icon editor can be used to edit the Air1.sym file containing the aircraft Icons for War In Russia?
Posted: Tue Sep 19, 2000 3:33 am
by sulup
Originally posted by Yogi Yohan:
I got the same messsage, but data IS being saved, at least regarding aircraft. I have played with save files modified with your editor, and it works just fine. Maybe it is just a message?
Besides, did you know that the Aircraft Icon editor can be used to edit the Air1.sym file containing the aircraft Icons for War In Russia?
Yes and the tank and artillery icons can be edited with Rich's ship icon editor!
Posted: Tue Sep 19, 2000 4:27 am
by Rich Dionne
It works on the map too! WIR colors are different from Pacwar, however. You can tweak the pallette yourself, but I will also try to post WIR color versions of the icon editors at my website very soon.
I've been working on my database editor problem. It is clearly a problem between Office 97 and Office 2000. I should get a version good for Office 97 in the next few days.
Regards,
Rich Dionne
Posted: Wed Sep 20, 2000 4:19 am
by Johnny
Thanks a lot Rich....I feel like I should pay you or something for your hard work in developing such a usefull tool.
How about a nice case of Canadian Beer
Take Care
Posted: Wed Sep 20, 2000 4:46 am
by Rich Dionne
Oh yeah, I could use a cool one right now...
O.K. I think I have an editor fix for you Office 97 users. I have uploaded a new version at my website. Check it out and let me know if it works.
http://home.earthlink.net/~tmflood/page2.html
Regards,
Rich
Posted: Wed Sep 27, 2000 5:08 pm
by Dagpotter
Maybe I am not intuitive enough, but I cannot figure out how to add air groups for a carrier. I can add the CV easily enough, but cannot figure out where to locate the air group. Also in your directions you say "Use the copy button". Is that the generic excel button, or a macro you have built in?
Any help appreciated.
Thanks,
Dag.
Posted: Wed Sep 27, 2000 5:23 pm
by FirstPappy
The new version 1.03 fixes the error message under Office97. Thanks for the update. Just one comment. The revision number on the spreadsheet still shows 1.02.
Posted: Thu Sep 28, 2000 12:32 am
by Rich Dionne
Yep, I forgot to update the 1.02 in the spreadsheet in my rush to get it out.
The comment about copying (item 7.0) is a mistake and should be ignored. It is a carryover from instructions for my icon editor. Sorry about that.

Use the standard Excel features for copying, pasting, etc.
Airgroups on carriers are identified as in the following example:
Akagi is ship #3.
The location value of its airgroups should be 1003 (1000 + ship number).
The location values are split into two values (LOC1 and LOC2). The total location value is equal to LOC1 + 256 * LOC2.
So for Akagi the air groups should have LOC1 = 235, LOC2 = 3 (235 + 256 * 3 = 1003).
Hope this answers your question.
Regards,
Rich Dionne
[This message has been edited by Rich Dionne (edited September 27, 2000).]
[This message has been edited by Rich Dionne (edited September 27, 2000).]
Posted: Thu Sep 28, 2000 2:29 pm
by Dagpotter
Thanks that is very helpful.
I am assuming that the maximum spaces within the various databases (ships, air groups etc) are being used and to add air groups I will have to delete others.
Dag.
Posted: Fri Sep 29, 2000 1:45 am
by Rich Dionne
Yep, the database is basically full. There are some open LCU slots, but better leave those alone; we are already having trouble running out of empty LCU slots which are necessary to allow unit splitting.
Regards,
Rich Dionne