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New Fatigue System
Posted: Mon Nov 20, 2006 7:03 am
by lancer
Goodaye,
I've just upgraded my Battlefront copy to a Matrix one. Much appreciated. I have a question on the 1.70 patch that's incorporated in the Matrix version. Your readme lists an 'improved fatigue system' in tactical battles. How does this work in practice?
Cheers,
Lancer
RE: New Fatigue System
Posted: Mon Nov 20, 2006 9:49 am
by HussarGames
Old version:
- moving hexes caused a readiness loss depending on terrain type (causing cavalry to tire too quickly)
- half of the readiness lost in battle was recovered
New version
- readiness loss happens only after 20 (iirc) movement points were used up (this means that generally on most terrains you can move 2-3 hexes with 1 fatigue loss)
- readiness lost is not recovered after the battle
Some features remained:
- firing and changing formation causes 1 readiness loss
RE: New Fatigue System
Posted: Mon Nov 20, 2006 10:40 am
by lancer
Goodaye,
Thanks for the fast reply. Can I clarify a few points?
"readiness loss happens only after 20 (iirc) movement points"
- What's 'iirc' ?
- For movement is it a case of a maximum of 1 fatigue loss or are there levels (of movement points expended) where extra losses kick in?
Cheers,
Lancer
RE: New Fatigue System
Posted: Mon Nov 20, 2006 1:25 pm
by HussarGames
iirc = if I recall correctly
I was wrong. You lose 1 readiness for every 30 mp you move with a unit. This is calculated and stored for every unit, once you have moved 30 mps, you lose 1 readiness.
I hope it is clear now.
RE: New Fatigue System
Posted: Mon Nov 20, 2006 11:14 pm
by lancer
Goodaye,
Yep. All clear. Thanks.
Cheers,
Lancer