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Hearts of iron
Posted: Tue Nov 21, 2006 1:08 am
by charlieart66
i come from a distant hearts of iron forum.
http://forum.paradoxplaza.com/forum/...play.php?f=255
and had the idea of a possible game merger between the two.
i will post this around because i feel this is the wrong place
( edit i hate only having 4 posts )
RE: Hearts of iron
Posted: Tue Nov 21, 2006 2:28 am
by Sarge

HOI
RE: Hearts of iron
Posted: Tue Nov 21, 2006 5:15 am
by Les_the_Sarge_9_1
( edit i hate only having 4 posts )
Hmm maybe he lost two of them somewhere? As of right now he only has two.
Man I think he's farther away than he realises.
RE: Hearts of iron
Posted: Tue Nov 21, 2006 8:18 am
by JudgeDredd
ORIGINAL: Sarge

HOI
I love HoI2 and Doomsday just expands on the excellence that is a grand strategy wargame of unrivalled magnitude. [:'(]
RE: Hearts of iron
Posted: Tue Nov 21, 2006 8:28 pm
by ShermanM4
Hmm maybe he lost two of them somewhere? As of right now he only has two.
Man I think he's farther away than he realises.
[:D]I was beginning to wonder the same thing myself.
Did that link work for anybody?
RE: Hearts of iron
Posted: Tue Nov 21, 2006 9:07 pm
by charlieart66
its only because my other 2 posts got delted because i put them in the wrong place
any way back on topic...
RE: Hearts of iron
Posted: Tue Nov 21, 2006 9:26 pm
by Fred98
I tried the demo of the game and decided It's not for me!
RE: Hearts of iron
Posted: Wed Nov 22, 2006 2:51 am
by TOCarroll
HOI2 Really kicks butt!




. It IS however one mother of an endurance contest.....Makes TAO3 Fire in the East look like a quickie.[:'(]
Great Strategic/Tactical WW2 game. If it were only turn-based or IgoUgo[:D]
RE: Hearts of iron
Posted: Wed Nov 22, 2006 4:52 am
by Les_the_Sarge_9_1
its only because my other 2 posts got delted because i put them in the wrong place
any way back on topic...
What I would like to know, is what exactly was your topic supposed to be?
You first post was about as confusing as it gets. Thus far, it appears like everyone else here is just talking about whatever enters their minds at the moment.
RE: Hearts of iron
Posted: Wed Nov 22, 2006 7:47 am
by Ursa MAior
That's what the freedom of speech is about[;)]. You have a constitutional right to be hm hm confused. [;)]
RE: Hearts of iron
Posted: Wed Nov 22, 2006 9:23 am
by String
Man.. atleast these days someone admits to liking HoI over here..
back in the old days they'd crucify you for that [:'(]
RE: Hearts of iron
Posted: Wed Nov 22, 2006 10:12 am
by jvgfanatic
As much as I loathe Paradox I really love HOI. The game aside, Matrix could learn a few things from it's interface as from a usability standpoint it is extraordinarily well designed.
RE: Hearts of iron
Posted: Wed Nov 22, 2006 2:15 pm
by Les_the_Sarge_9_1
ORIGINAL: jvgfanatic
As much as I loathe Paradox I really love HOI. The game aside, Matrix could learn a few things from it's interface as from a usability standpoint it is extraordinarily well designed.
Heheheheheheeh I wasn't going to say anything negative, but the less Matrix Games emulates ANYTHING connected with the HoI concept, the better.
I'm only on this thread, because I am STILL wondering what the bloke that started it was trying to say in his first post.
So far I have discerned he came from a far off distant HoI forum, and wants to merge two games (his link doesn't work so I have no idea which two), and that the dude appears lost (not to mention he can't seem to count).
RE: Hearts of iron
Posted: Wed Nov 22, 2006 2:32 pm
by jvgfanatic
ORIGINAL: Les_the_Sarge_9_1
ORIGINAL: jvgfanatic
As much as I loathe Paradox I really love HOI. The game aside, Matrix could learn a few things from it's interface as from a usability standpoint it is extraordinarily well designed.
Heheheheheheeh I wasn't going to say anything negative, but the less Matrix Games emulates ANYTHING connected with the HoI concept, the better.
I'm only on this thread, because I am STILL wondering what the bloke that started it was trying to say in his first post.
So far I have discerned he came from a far off distant HoI forum, and wants to merge two games (his link doesn't work so I have no idea which two), and that the dude appears lost (not to mention he can't seem to count).
Matrix's interfaces are pretty weak, while graphically nice they don't provide that extra layer of user interactivity that some of Paradox's games do. Paradox obviously employs someone who is schooled in cognitive sciences to help with the interfaces while Matrix buys into the "if it looks good, it must work good" mentality.
That's not to say that every Matrix game adheres to the policy but I do believe there is an overabundance of graphic fluff (I believe the exact word that Matrix uses is "plush") glued onto the front end of Matrix titles without a real adherence to usability.
There's a tendency amongst gamers that if a game isn't well liked then that game has nothing to offer. While this may be true oftentimes every game has at least one or two redeeming features. If HOI only has one redeeming feature it would be is exposure, just how exposed are the mechanics of the game and how readily are those mechanics conveyed to the user. In this regard HOI pretty much owns any Matrix title I've been exposed to. Whether HOI is a good game or not is irrelevant.
PS: Les, I ran the largest fan supported Japanese video game site on the net for over a decade. I still translate them when I can find the time...cheers!
RE: Hearts of iron
Posted: Wed Nov 22, 2006 4:27 pm
by dinsdale
ORIGINAL: jvgfanatic
Matrix's interfaces are pretty weak, while graphically nice they don't provide that extra layer of user interactivity that some of Paradox's games do. Paradox obviously employs someone who is schooled in cognitive sciences to help with the interfaces while Matrix buys into the "if it looks good, it must work good" mentality.
I like paradox games, but this statement had me laughing.
Try:
1) Assning a general you wish to promote to a division
2) Selecting multiple air units in a province occupied by ground units
3) Effectively organizing your armies during real time
4) Adding an attachment to a unit overseas
If you think that's the result of "expertise" then I'd love to see you using a real interface.
Matrix games are no better in general (WiTP winning the prize) but check out HTTR and COTA and compare the number of mouseclicks you need to accomplish repetative, basic tasks to HOI.
RE: Hearts of iron
Posted: Wed Nov 22, 2006 4:59 pm
by jvgfanatic
ORIGINAL: dinsdale
ORIGINAL: jvgfanatic
Matrix's interfaces are pretty weak, while graphically nice they don't provide that extra layer of user interactivity that some of Paradox's games do. Paradox obviously employs someone who is schooled in cognitive sciences to help with the interfaces while Matrix buys into the "if it looks good, it must work good" mentality.
I like paradox games, but this statement had me laughing.
Try:
1) Assning a general you wish to promote to a division
2) Selecting multiple air units in a province occupied by ground units
3) Effectively organizing your armies during real time
4) Adding an attachment to a unit overseas
If you think that's the result of "expertise" then I'd love to see you using a real interface.
Matrix games are no better in general (WiTP winning the prize) but check out HTTR and COTA and compare the number of mouseclicks you need to accomplish repetative, basic tasks to HOI.
As I said, there are exceptions to every general statement, particularly with a company like Matrix which works with many different houses. HTTR and COTA are actually excellent examples of some pretty fine interface design (though I've only played HTTR and haven't looked at it in a while since my boxed copy was lost in a move and I have no backup).
Whenever I speak of at least HTTR I always bring up its truly exceptional points.
Oh, and please allow me to apologize for that "if it looks good it must work good" line. It was actually meant specifically for interface and does not represent the underlying awesomeness of a great game that might be present undereath that merely functional interface.
WITP is, of course, an inteface disaster (great game though

)
As to your specific issues with HOI. Granted, it isn't perfect. In any game so large there are bound to be holes. I have to think, however, that Paradox (or the developers of HOI) at least gave it an "A" shot whereas another developer might have just slapped on a fancy 2D picture and called it good. Most strategy game interfaces are no more elaborate than an interactive Powerpoint presentation and it seems as if the designers spent more time aligning buttons than concentrating on usability (not that pixel pushing should be underrated or anything).
RE: Hearts of iron
Posted: Wed Nov 22, 2006 6:52 pm
by TOCarroll
Since the Matrix game I play the most is TAOW3........it is obvious I'm not in it for the graphics or interface.[:'(]
If Paradox could learn something from Matrix---Make WW2 Strategy games turn based [:-], then I'd be very happy.[&o]
Trying to micro-manage more factors than there are digits on a calculator is tough, but with TAOW3 you at least get to pause for a smoke

. That being said, lots of folks love "real time", which IMHO should be reserved for shooters

. That being said HOI2 is a GREAT game, but I still like turn based better (or multiple pulse, a la Squad Leader).
RE: Hearts of iron
Posted: Wed Nov 22, 2006 8:24 pm
by Les_the_Sarge_9_1
I can't speak for how many games "Paradox" actually encompasses, and anything built on EU is as far as I am concerned "one game, many different dresses".
But I do realise, Matrix Games publishes games, in a few cases they might even make them. Thus, I think commenting on the way the actual games are made, under the Matrix Games banner is a bit unwieldly.
Gary Grigsby's games for instance, are not the same as those from Panther Games, nor the SSG guys. They have their own unique qualities.
RE: Hearts of iron
Posted: Wed Nov 22, 2006 9:03 pm
by SurrenderMonkey
As someone who has played wargames avidly since 1975, including A3R, WiF, WiE, Europa and all the various permutations of the same, I consider HOI2:DD to be the finest multiplayer experience in grand strategic gaming. Four guys on a LAN game of HOI2 beats everything, hands-down. Tabletop, I like WiF for its elegance. But all things considered, IMO, HOI2:DD is the top of the heap - especially with a full-fledged mod like CORE.
RE: Hearts of iron
Posted: Wed Nov 22, 2006 11:43 pm
by Sarge