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Any changes to the air icon art and the "watching" phase?

Posted: Thu Nov 23, 2006 5:17 am
by Adam Parker
From reading here, Hard Sarge has said many times "same engine just bug fixes" but 2 things with the original games frustrated me:

1. The airplane icons whilst on map were so big they hid the ation and made it hard to follow when things got tight. This always made me play with those hollow colored squares which to me, defeated the whole purpose of having nice game art. Any changes there?

2. Once a side has planned its raids and set them in motion, there is absolutely nothing for the player to do for such a long time in waiting for the turn to resolve itself. It's not a five minute things in other words. Is there a chance of speeding this up or maybe just having a spreadsheet of results?

I kinda like this last option as the game is all about spreadsheets and command logs. So why not just have an end of action summary phase option that by-passes all the waiting for the non-phasing player? That would make the game hugely more playable for me and leave all the micriomanagement people like (and me too in a way - just not the clicking!).

I know the answer! "Same engine..." [;)]

RE: Any changes to the air icon art and the "watching" phase?

Posted: Thu Nov 23, 2006 9:05 am
by harley
Being an aussie you'll understand this, whether you agree or not, but to me the attacker reaction phase is a lot like watching cricket. You get to watch your team trying to beat the other team without being able to influence the outcome. Sure, there are some boring moments, but every now and then something really exciting happens. You see a sweep arrive at a base just as the bad guy is landing, or an ace get his 20th kill, or a straggler just make it home without crashing, or Ponting scoring his century or Harmison bowling a huge wide the first ball of the ashes series... Ha!

Oi Oi Oi!