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Bugs?

Posted: Tue Sep 26, 2000 11:19 am
by Richard
Yahoo it's here...Thanks Matrix...Keep it up...you guys are great.
Jumped right in and noticed startup difficulties (note other posts)....garbled graphics and message that couldn't run in a window...pressed a button as requested and it started ok. Noticed I couldn't divide a unit (playing Japan...Formosa units). Tried to load as much as I could of the 48th on 20 Maru's and 2 CS's and loaded 18 squads on each of the 3 groups (18 on 20 Maru's and 18 on each CS! Unloaded and the 48th only had 18 squads! Next turn the 48th started rebuilding, but it was essentially demolished! Got the 65th ashore on the big island anyway with an aggressive leader... but didn't take the objective....yet. Apparently, we can work around the difficulty till it gets fixed (if a unit doesn't fit...don't load it---loads that fit worked fine). Really appreciate the excellent work Matrix...Thanks again....

Posted: Tue Sep 26, 2000 6:44 pm
by RAM
Same problem here, noticed that when I hit "load" on a ground unit to put it on a Transport group, and then I dont load it, the ground unit dissapears.

Other than that the release is wonderful! The map, the new plane and ship icons, the new planes, the (Finally) equal combat mode...

Way To Go Matrix Games!!! A classic revived!

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RAM,out

Aces High lover, Carrier battles nut

Posted: Tue Sep 26, 2000 7:12 pm
by Major Tom
I think it has to do with the Japanese having less open spaces in the LCU slots. Each side is limited to around 200 spaces delegated for LCU's. The new OBC's used up most of the spaces. I will probably have to go and remove some unimportant IJA/IJN LCU's to fix this problem. However, once you start getting units killed off in the game that will free up space as well to divide other units Image

Jeremy

Posted: Tue Sep 26, 2000 7:16 pm
by Rowdy
S! I just downloaded the game and it LOOKS FANTASTIC!! I noticed in the updated readme that you can set the path for a fleet to an open ocean hex but when I tried it, it wouldn't let me. It still asks for a base, and when you place the destination on the base the fleet will go there. Just thought I'd let you guys know. GREAT JOB, KEEP UP THE GOOD WORK!!!

Posted: Tue Sep 26, 2000 7:22 pm
by Major Tom
This aspect (Directing TF's to go to open sea hexes) was nixed as it would take too much time to code correctly, and we wanted this game out asap so something had to be left off the plate.

Jeremy,

Posted: Tue Sep 26, 2000 7:26 pm
by Rhino
Originally posted by Major Tom:
This aspect (Directing TF's to go to open sea hexes) was nixed as it would take too much time to code correctly, and we wanted this game out asap so something had to be left off the plate.

Jeremy,
I assume this means the "Ocean Paths" are still present, correct?

Posted: Tue Sep 26, 2000 7:37 pm
by Major Tom
No the paths are gone, you just can't tell a TF to go to an open space instead of a base, that was just going to get a little too complicated.

Jeremy

Posted: Fri Sep 29, 2000 1:20 am
by garry
Anyone notice 68 P-40 sitting in one air group on clarke airfelid at start of 1941 scenario? Has there been increases in the number of aircraft which may be in airgroups or is it an error?

Posted: Fri Sep 29, 2000 2:59 am
by Sapphire
On open ocean destinations--

Depending on where you wanted to go, you may be able to go to open ocean by choosing a destination that's in the right direction and then setting the task force to stand off enough hexes to put them in the right place.

Posted: Fri Sep 29, 2000 7:31 am
by LargeSlowTarget
Sorry if I'm repeating sth, hadn't the time time to read all topics.
It's early 43 and I just got the Philippine Division back in SF as reinforcements for West Coast Command (???). Also, ship pool shows PC replacements, but there are no PC's in the game, there are MBT's instead, but without replacements. I got three of my subs sunk between Iwo Jima and Saipan in a single turn, while the Hawaii Islands are infested with enemy subs and my PBY's and TacAir very rarely get one of them. And there is this problem with odd figure graphics (see topic), at least on my computer.
But nevertheless, this game is GREAT, jeopardizes my academic career since 1996...

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Robinson Crusoe was the only person who got all his work done by Friday.

Posted: Fri Sep 29, 2000 8:09 pm
by JConn
I was checking a squadron on one of the Japanese Fleet carriers in port (not in a TF) and when I went to click it on I got an out of memory error message. After several mouse clicks I was able to get back to the normal game screen. Everything seemed OK but I made no further attempt to look at any carrier air units.
I have had no other problem with the game except once must have double clicked Play War in the Pacific and the computer tried to run 2 games. Of course that messed things up by giving a blue screen crash.
A

Posted: Sat Sep 30, 2000 5:36 am
by LargeSlowTarget
Another "minor" bug in my current game: in mid 43 first group of Sangamon class CombustibleVulnerableExpendable has no airgroups.

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Robinson Crusoe was the only person who got all his work done by Friday.

Posted: Sat Sep 30, 2000 5:42 am
by RevRick
Before you complain about the CVE - take a look at their durability ratings. The Bogues have a durability of 50. The Sangamon's (IIRC) has one of 71.

Also, happened to be checking the later USN CLAA's. We might need to tweak the AA suite a tad. They only show 4 40mm. I think that the USNI book on cruisers puts them nearer 20 40mm.

All in all, though, I am spending fond time playing this grand game again - and sweating worse this time than when I was learning it afresh in '93-94, which was when I was in seminary. Now talk about something that would distract you from reading.

God Bless;
Rev. Rick.

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tincanman

Posted: Sat Sep 30, 2000 9:12 am
by LargeSlowTarget
Originally posted by RevRick:
Before you complain about the CVE - take a look at their durability ratings. The Bogues have a durability of 50. The Sangamon's (IIRC) has one of 71.

[...]

Well, I wasn't complaining about the durability ratings - it's just the carried-over bug from older OCB-files that some CVE-groups have no airgroups on board, making them useless except for ferrying LBA. (B.t.w., I'm just fascinated by soldier's "gallow humor", that's why I use those altered meanings for the acronyms like CVE and LST. Anyone has more of these??) Unfortunately I can't take a look at those ratings because my computer gives me trouble with the display of the figures, all except "0" are unreadable pixel swirls (same with WiR). Have no idea why, but having no figures about losses, experience, damage, airfield size or even the date is a bit too much fog-of-war. Still hoping for a remedy through a listmember, since I'm no computer expert.


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Robinson Crusoe was the only person who got all his work done by Friday.

Posted: Sun Oct 01, 2000 8:32 am
by LargeSlowTarget
The CVE-without-airgroups-bug spreads further to some of the Casablanca-, Bogue- and Attacker-class CVE-groups. And I got several groups of Maru-MCS in 43 for the allied side in SF, while no Liberty-ships are showing up on the map, only in the ship pool. Does this happen only in my game or has anybody else made the same observation? I'm playing 41 Allied EVEN.

Concerning the CLAA weaponry, my Jane's Warships of WWII-book states for the Atlanta class: 3 x quad 1.1. inch, later 32 x 40 mm. Funny, they also carried some depth charges (10, later 24).


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Robinson Crusoe was the only person who got all his work done by Friday.


[This message has been edited by LargeSlowTarget (edited October 01, 2000).]

Posted: Sun Oct 01, 2000 10:21 am
by Blackhorse
Great job with the update. Here are a few possible bugs I tripped over.

1. The Lost squadron. I lost a squadron of C47s being shuttled from the West Coast to Australia. I flew them via Hawaii to Canton to Fiji, then looked for an Australian base for the next stop. I hit Alt-A, looked back at Fiji, and there was no C47 squadron there -- or anywhere else. The HQs were all under full human control with 100+ PPs, and all the bases had fuel and supply. It only happened that once. I have not been able to replicate it.

2. Transports -- The allies have several large APs in the pool at the beginning of the war, but I don't think there are any large AP units. And the AP(L)s don't respond to the ALT-T command.

3. CS capacity. My CSs seem to have variable lift capacity. The listed capacity is "15" but I've had one able to carry 75% of a 100-point engineer unit. [I had a TF consisting of one CS and 5 APDs in a single unit. Both the CS and the APD unit had 75% ratings.] On another ocassion, three CSs each had 34% ratings for a 100-point engineer unit (and the 3 combined did carry the engineer to the destination.)

I'm playing on a Pentium, Windows 95, computer japanese, both sides set to even.

Posted: Sun Oct 01, 2000 10:30 am
by Ricochet
Regarding capacity for CS carrying Eng Units... In the previous version the same "bug" occurred. The capacity was stated as being 15, and for supply this held true; but for loading any LCU, the capacity was about 75. I presume the tenders had hidden "engineering spaces" Image. Sort of a Dr. Who thing, with more space on the inside of the ship than appeared on the outside.

Posted: Sun Oct 01, 2000 11:22 am
by leopard
Originally posted by Ricochet:
Regarding capacity for CS carrying Eng Units... In the previous version the same "bug" occurred. The capacity was stated as being 15, and for supply this held true; but for loading any LCU, the capacity was about 75. I presume the tenders had hidden "engineering spaces" :rolleyes:. Sort of a Dr. Who thing, with more space on the inside of the ship than appeared on the outside.

That's 15 airplane's capacity remember. I forget the conversion ratio but you can carry x number of squads per plane cap. Experiment a bit you'll find it quickly. :)




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Max Behara
C:\>deltree win*.*
The cat's meow

Posted: Sun Oct 01, 2000 11:43 am
by Bulldog61
I am also seeing CVEs with no airgroups. also the phillipine infantry Division show up as a reinforcement in SF May 1943.

Posted: Sun Oct 01, 2000 11:08 pm
by Rich Dionne
The CVE's without airgroups situation is not a bug. As in the original version of the game, there are more CVE's in the database than there are airgroups to cover them (it's a database limit issue). The extra CVE's should be used strictly as replenishment groups (Halsey and Spruance can certainly use them!).

That being said, we will try to adjust the arrival of CVE's so that the ones without airgroups enter later in the game.

Regards,

Rich Dionne