PureSim 2007 BETA Update 1.41
Posted: Sun Nov 26, 2006 7:55 pm
WARNING!!!!!!!
If you downloaded this before 11:00 PM EST then please re-download tomorrow! I posted a sligthly older version of the patch by accident. (This has now been corrected as of 12:30 AM 11/27)
====================================================
PS 2007 v1.40 BETA Patch
11/26/2006
====================================================
*** WARNING BETA RELEASE *** *** WARNING BETA RELEASE ***
Please note, this is BETA software and is NOT an official release. Please do not install this unless you are willing to accept possible bugs and other issues. Be sure to backup any associations you are really attached to before considering using them with a beta. That said, PureSim beta releases are typically very solid and I truly appreciate all the help the community provides with testing them. It is an integral part of the process of getting high quality official releases out the door.
Shaun Sullivan
Developer, PureSim Baseball
*** WARNING BETA RELEASE *** *** WARNING BETA RELEASE ***
Download v1.41 Beta Patch
=== 1.41 (BETA RC9) Fixes / Changes ===
- New: On the modify roster screen a padlock icon is now displayed next to a player's name to provide a visual cue to denote that he has been locked into the lineup or a pitching staff slot via a "Player Usage" setting. (Note Player Usage settings can be edited by clicking the "Player Usage" button on a player's card.
- Manager AI Tweak: PureSim's AI had a tendency to over-use the top reliever (sometimes giving him as many as 100 appearances per season) This has been tweaked back a bit, especially in the case of putting him in a game 3 or more consecutive times. I'm not sure if the changes make a big enough impact on appearances yet, but it seems to be a little better.
- Manager AI Tweak: In general if a starter had a rough first inning, the AI had a tendency to maybe yank him a bit too quickly. The AI is now a bit more patient with good starters having trouble early. This has the added benefit of improving rotation and reliever usage in general as well.
- GM AI Tweak: In too many cases, players would have nice, long careers but spend the last season or two in the minors. The GM AI now is less likely to place an aging, proven vet in the minors. This should lead to a bit more realistic career arc for players, since this rarely happens in the real world.
- Tweak: Greatly improved MVP award calculations. Previously the award was too heavily influenced by RBI totals.
- Cosmetic: Wrapping issue on career stats page for batters that had 10 seasons or more of career stats compiled.
- Cosmetic: Fixed a few typos.
- Change: Changed default server space for multiplayer to use PureSim managed servers (no longer pointing at Matrix).
- Fix: Rare error 91 when opening a minor league player from the minor league roster screen (only would occur if association was created with a prior version of PureSim (PureSim 2004, PureSim 2005, PureSim 2005 Gold) and then upgraded to PureSim 2007.
- Fix: When a player was being edited and the secondary position was removed, PureSim was not respecting the change, so it was not possible to change a player from having 2 positions to 1.
- Fix: If the "Lock on roster" hint was used on a player's "Player Usage" option, then it was not always being respected when the user selected the "Auto Assign Roster" button on the modify roster screen.
- Fix: Extrememly rare lockup that could occur if a player got an extremely sever injury (e.g. 12 months recovery time or more) that was not a career-ending injury.
- Fix: Fixed a number of GPF/Crash issues when uploading/downloading multiplayer associations.
- Fix: Since 7z was added as the new compression method for PureSim we have discovered some installation issues on some machines. v1.41 installs all 7z compression modules required. This should fix most of the compression/downloading issues folks have been having with the new compression code.
*** SPECIAL NOTE: By default when a PureSim association is compressed and uploaded to the FTP server the file extension is set to ".zip" However this is not a "WinZIP" type zip file, it uses the .7z format which has a much higher compression ratio. The reason we name the file with a .zip extension is to get around issues where certain servers do not support users downloading compressed files that do not end in .zip. So, if you are manually trying to download and extract your leagues files you will have to download the .zip file, and rename it to end in .z7. Next I suggest you grab WinRar to use as a utility to extract/manage .z7 files (http://www.rarlab.com/download.htm)
If you downloaded this before 11:00 PM EST then please re-download tomorrow! I posted a sligthly older version of the patch by accident. (This has now been corrected as of 12:30 AM 11/27)
====================================================
PS 2007 v1.40 BETA Patch
11/26/2006
====================================================
*** WARNING BETA RELEASE *** *** WARNING BETA RELEASE ***
Please note, this is BETA software and is NOT an official release. Please do not install this unless you are willing to accept possible bugs and other issues. Be sure to backup any associations you are really attached to before considering using them with a beta. That said, PureSim beta releases are typically very solid and I truly appreciate all the help the community provides with testing them. It is an integral part of the process of getting high quality official releases out the door.
Shaun Sullivan
Developer, PureSim Baseball
*** WARNING BETA RELEASE *** *** WARNING BETA RELEASE ***
Download v1.41 Beta Patch
=== 1.41 (BETA RC9) Fixes / Changes ===
- New: On the modify roster screen a padlock icon is now displayed next to a player's name to provide a visual cue to denote that he has been locked into the lineup or a pitching staff slot via a "Player Usage" setting. (Note Player Usage settings can be edited by clicking the "Player Usage" button on a player's card.
- Manager AI Tweak: PureSim's AI had a tendency to over-use the top reliever (sometimes giving him as many as 100 appearances per season) This has been tweaked back a bit, especially in the case of putting him in a game 3 or more consecutive times. I'm not sure if the changes make a big enough impact on appearances yet, but it seems to be a little better.
- Manager AI Tweak: In general if a starter had a rough first inning, the AI had a tendency to maybe yank him a bit too quickly. The AI is now a bit more patient with good starters having trouble early. This has the added benefit of improving rotation and reliever usage in general as well.
- GM AI Tweak: In too many cases, players would have nice, long careers but spend the last season or two in the minors. The GM AI now is less likely to place an aging, proven vet in the minors. This should lead to a bit more realistic career arc for players, since this rarely happens in the real world.
- Tweak: Greatly improved MVP award calculations. Previously the award was too heavily influenced by RBI totals.
- Cosmetic: Wrapping issue on career stats page for batters that had 10 seasons or more of career stats compiled.
- Cosmetic: Fixed a few typos.
- Change: Changed default server space for multiplayer to use PureSim managed servers (no longer pointing at Matrix).
- Fix: Rare error 91 when opening a minor league player from the minor league roster screen (only would occur if association was created with a prior version of PureSim (PureSim 2004, PureSim 2005, PureSim 2005 Gold) and then upgraded to PureSim 2007.
- Fix: When a player was being edited and the secondary position was removed, PureSim was not respecting the change, so it was not possible to change a player from having 2 positions to 1.
- Fix: If the "Lock on roster" hint was used on a player's "Player Usage" option, then it was not always being respected when the user selected the "Auto Assign Roster" button on the modify roster screen.
- Fix: Extrememly rare lockup that could occur if a player got an extremely sever injury (e.g. 12 months recovery time or more) that was not a career-ending injury.
- Fix: Fixed a number of GPF/Crash issues when uploading/downloading multiplayer associations.
- Fix: Since 7z was added as the new compression method for PureSim we have discovered some installation issues on some machines. v1.41 installs all 7z compression modules required. This should fix most of the compression/downloading issues folks have been having with the new compression code.
*** SPECIAL NOTE: By default when a PureSim association is compressed and uploaded to the FTP server the file extension is set to ".zip" However this is not a "WinZIP" type zip file, it uses the .7z format which has a much higher compression ratio. The reason we name the file with a .zip extension is to get around issues where certain servers do not support users downloading compressed files that do not end in .zip. So, if you are manually trying to download and extract your leagues files you will have to download the .zip file, and rename it to end in .z7. Next I suggest you grab WinRar to use as a utility to extract/manage .z7 files (http://www.rarlab.com/download.htm)