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Influence and Leader Replacement

Posted: Sun Dec 03, 2006 6:02 pm
by Moltke71
The manual says no influence points will be lost when a leader is replaced during recruitment. However, I lose 2-4 points when I do replace the ubitquitous Col. Smith when recruiting.

RE: Influence and Leader Replacement

Posted: Mon Dec 04, 2006 5:55 pm
by HussarGames
If you do it on the recruitment screen, then there is no cost. If you still have a problem, please describe in more detail.

RE: Influence and Leader Replacement

Posted: Mon Dec 04, 2006 6:02 pm
by Moltke71
I bring up the recruitment screen, select troops, replace Smith and my influence points drop by two on exiting.  I get to the recruit screen by right0clicking on a town and selecting "Recruit".  Not much detail to describe.  I'll try yet again tonight.

RE: Influence and Leader Replacement

Posted: Mon Dec 04, 2006 11:45 pm
by Moltke71
In the early campaign, I did this:

I replaced Smith with Sullivan and gave him 1 dragoon, 2 infantry, 1 rifkeman and 1 battery.

At Providence, I replaced Smith with Knox and gave him 2 heavy batteries. So far, influence still 80.

However, at Kingston, I replaced Smith with Lincoln and gave him 1 infantry and 2 militia. Influence dropped to 68.

All of this was on the recruitment screens. I couuld produce no more batteries.

RE: Influence and Leader Replacement

Posted: Tue Dec 05, 2006 12:59 pm
by Jim D Burns
ORIGINAL: Bismarck

2 militia. Influence dropped to 68.

Militias cost influence to build, not men and weapons.

Jim

RE: Influence and Leader Replacement

Posted: Tue Dec 05, 2006 1:11 pm
by Moltke71
AHHA!   Thanks.