COTA: The Campaign
Posted: Tue Dec 05, 2006 10:12 pm
COTA: The Campaign
A certain Call of Duty 2 tournament called Euro Domination inspired me to work out a similar tournament for COTA. Have a look at this: http://www.eurodom.co.uk to learn more about Euro Domination.
Euro Domination works like this:
• There is a map of Europe with all the countries as separate areas.
• Each country stands for a ‘map’ you have to play in Call of Duty with your team against another team.
• The team that wins a match manages to conquer the accompanying country on the map.
• The purpose is to conquer as many countries as possible, which you do by challenging the occupying team.
For COTA: The Campaign I thought of the following.
Make a map of the Aegean (the area covered in COTA) and assign each scenario to a certain area on the map. When two scenarios use the same map in the game, split up that area in as many parts as there are scenarios. (Or create some neighbouring areas if it becomes too crowded.)
Now let’s assume we have 8 people who want to participate in COTA: The Campaign. Let’s call them A, B, C, D and W, X, Y, Z.
They will enter themselves in Campaign I as well as in Campaign II.
In Campaign I A, B, C and D will always play Axis and W, X, Y and Z will always play Allied.
In Campaign II A,B, C and D will always play Allied and W, X, Y and Z will always play Axis.
This means you end up with two maps of the Aegean, one for Campaign I and the other for Campaign II.
You don’t have to challenge bordering areas, you can go for any which area you like.
Each of the players A, B, C and D can challenge any of the players W, X, Y or Z and vice versa. If a certain area is unoccupied it doesn’t matter who challenges who. If you see an area is occupied by the enemy you can challenge the occupying force.
The good thing about this system is (I think) that you can challenge the other side and you will get an opponent pretty easily . Only one of the people of the other team has to be willing to play and you have a game! Also, you can have multiple matches at the same time, as long as you pick different scenarios.
And if A wants to play as Allied he picks a game out of Campaign II, if he wants to play as Axis he challenges someone for a Campaign I game.
But now, the big problem: this all needs to be poured into a site. Something I am not able to do.
It would look like this:
CAMPAIGN I
A drawing of Map I
Axis: A, B, C, D
Allied: W, X, Y, Z
Results Campaign I:
A beat X - Region a - Scenario a - Score - Losses - AAR
W beat C - Region b - Scenario b - Score - Losses - AAR
…
CAMPAIGN II
A drawing of Map II
Axis: W, X, Y, Z
Allied: A, B, C, D
Results Campaign II:
B beat X - Region c - Scenario c - Score - Losses - AAR
C beat W - Region a - Scenario a - Score - Losses - AAR
…
Ladder
A
W
B
C
X
…
The AAR could clickable so you can get more details about the game played.
As you can see, it is also possible to make a kind of ladder. Of course you can’t challenge everybody on that ladder as half of them are part of your ‘team’.
A certain Call of Duty 2 tournament called Euro Domination inspired me to work out a similar tournament for COTA. Have a look at this: http://www.eurodom.co.uk to learn more about Euro Domination.
Euro Domination works like this:
• There is a map of Europe with all the countries as separate areas.
• Each country stands for a ‘map’ you have to play in Call of Duty with your team against another team.
• The team that wins a match manages to conquer the accompanying country on the map.
• The purpose is to conquer as many countries as possible, which you do by challenging the occupying team.
For COTA: The Campaign I thought of the following.
Make a map of the Aegean (the area covered in COTA) and assign each scenario to a certain area on the map. When two scenarios use the same map in the game, split up that area in as many parts as there are scenarios. (Or create some neighbouring areas if it becomes too crowded.)
Now let’s assume we have 8 people who want to participate in COTA: The Campaign. Let’s call them A, B, C, D and W, X, Y, Z.
They will enter themselves in Campaign I as well as in Campaign II.
In Campaign I A, B, C and D will always play Axis and W, X, Y and Z will always play Allied.
In Campaign II A,B, C and D will always play Allied and W, X, Y and Z will always play Axis.
This means you end up with two maps of the Aegean, one for Campaign I and the other for Campaign II.
You don’t have to challenge bordering areas, you can go for any which area you like.
Each of the players A, B, C and D can challenge any of the players W, X, Y or Z and vice versa. If a certain area is unoccupied it doesn’t matter who challenges who. If you see an area is occupied by the enemy you can challenge the occupying force.
The good thing about this system is (I think) that you can challenge the other side and you will get an opponent pretty easily . Only one of the people of the other team has to be willing to play and you have a game! Also, you can have multiple matches at the same time, as long as you pick different scenarios.
And if A wants to play as Allied he picks a game out of Campaign II, if he wants to play as Axis he challenges someone for a Campaign I game.
But now, the big problem: this all needs to be poured into a site. Something I am not able to do.
It would look like this:
CAMPAIGN I
A drawing of Map I
Axis: A, B, C, D
Allied: W, X, Y, Z
Results Campaign I:
A beat X - Region a - Scenario a - Score - Losses - AAR
W beat C - Region b - Scenario b - Score - Losses - AAR
…
CAMPAIGN II
A drawing of Map II
Axis: W, X, Y, Z
Allied: A, B, C, D
Results Campaign II:
B beat X - Region c - Scenario c - Score - Losses - AAR
C beat W - Region a - Scenario a - Score - Losses - AAR
…
Ladder
A
W
B
C
X
…
The AAR could clickable so you can get more details about the game played.
As you can see, it is also possible to make a kind of ladder. Of course you can’t challenge everybody on that ladder as half of them are part of your ‘team’.


