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LCU's still dissapear in V2.1

Posted: Wed Oct 11, 2000 8:04 am
by sulup
Dear Matrix Team,

I've noticed heaps more LCU slots have been freed up but the EXE seems to only recognise the last 50 LCU slots (slot 150-200 for Japan), (slot 350 -400 for US) for placing divided up units. This means that LCU's that get divided up while being loaded onto ships will still dissappear if the those last 50 slots are taken up.

It's easy to use Rich's editor to compact the LCU's together into the first 150 slots, but I thought I'd tell you guys to check it out and make the changes so people can download the 'fixed' up version of the OB.

Thank you...

Posted: Wed Oct 11, 2000 10:59 pm
by Major Tom
Thanks for the Info. I could put a set together with the new information so everyone doesn't have to do this grudging task Image

Jeremy

Posted: Mon Oct 16, 2000 5:25 pm
by ncsu90
In pwhints there is a note that some actions by LCUs are hard coded to the LCU #. If this is the case a shifting of the LCUs might disrupt the AI.

Posted: Mon Oct 16, 2000 6:41 pm
by Major Tom
Yes, I am aware of certain units requiring special spots. I only moved around those units that I KNOW will not result in any problem arising.

These new OB's will be sent out with the version 2.2 patch which will hopefully fix the PBEM Allied supply bug.

Jeremy

Posted: Wed Oct 18, 2000 4:35 am
by Blackjack
Loaded the 1st. Marine Div. 220 Sqs. strong at Pearl on to a Transport TF of 2 Liners and 20 APA`s.

When it landed at Fiji 2 turns later on the 9/6/42 turn it only had 100 sqs. All the TF ships were present.

This is with 2.1. me VS the AI.

It`s going to be a long road to Tokyo.

[This message has been edited by Blackjack (edited October 17, 2000).]

Posted: Wed Oct 18, 2000 4:47 am
by Major Tom
This problem has been solved to the best of our abilities in the 2.2 patch that is coming out soon.

Jeremy