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"Close Combat System"

Posted: Wed Dec 06, 2006 11:48 pm
by Ragbag
This is great!!! I have been playing H2H CC every week against my nemisis for 6 years now. I am reading here that after COI there will be totally new improved releases? I have fantasized about this for years!
We all have our pet game improvements that we'd love to see, I have a bunch myself. But I'd like to put this out there: A comprehensive, over arching update-able game engine/interface called "The Close Combat System", in which all mods and future gamettes could be plugged into. It would encompass a choice of the battle group style or the points purchase style, with the option of dedicated slots for support teams or armor as in (was it CC2?). Perhaps a blend of CC4 and 5 BG's in which some slots could be swapped out but others not. And of course a built in cofiguration manager for mods and patches. Close Combat is still the King of the 2D RTS's, and nothing in 3D has equalled it yet. Godspeed!

RE: "Close Combat System"

Posted: Thu Dec 07, 2006 1:26 am
by Beeblebrox
All of these things are on the CC6 Agenda for study... [:)]
 
Just to ensure expectations are not overstated, CoI is not a *totally new* improved release.  You can find various information about what CoI has and hasn't got in the various threads.  However, I can say that it does 'play' differently due to some AI tweaks we have done.  Whether that impresses or not, we shall have to wait and see...

RE: "Close Combat System"

Posted: Thu Dec 14, 2006 5:57 am
by Ragbag
That's fine Beeblbrox, I get that. Regardless, I'm on board. I'm only daydreaming about future new releases is all!

RE: "Close Combat System"

Posted: Thu Dec 14, 2006 7:25 pm
by Beeblebrox
Believe me, so are we!