Suggested mod: "Fuzzy logic" for victory conditions
Posted: Thu Dec 07, 2006 3:47 am
I posted this idea over at another forum, but I'll reiterate it here:
It would probably piss off a lot of people, but to be more "realistic" FoF could use a "fuzzy logic" determination when assessing whether the current political points would cause the game to end. Or maybe use decriptions like "political situation is tenuous" instead of saying you are 16 points behind the other guy.
Perhaps as the ultimate implimentation of this idea, an option would be presented at the start of a game to use a subjective victory accounting system. If selected, the player would have to discern how well (or how badly) he is doing based on reports from his cabinets, win or loss reports from his generals, and intelligence reports from his spies. The latter would be the way to find if support from Europe is increasing or lessening.
Of course there's no point in adding a feature if it doesn't enhance gameplay. The purpose of this mod/option would be to keep the player from making "gamey" decisions about victory points. There could even be some actions the player could take, like spending money to increase the accuracy of his intelligence, or perhaps paying off governors to keep them on your side. Perhaps if he was Union even dispatching a fleet to the Bahamas as a "show of force" to discourage the British from assisting blockage runners. Or as Confederate he could risk pissing off the Texas governer by promising compensations to Mexico if she would send some troops (or French troops) to assist.
It would probably piss off a lot of people, but to be more "realistic" FoF could use a "fuzzy logic" determination when assessing whether the current political points would cause the game to end. Or maybe use decriptions like "political situation is tenuous" instead of saying you are 16 points behind the other guy.
Perhaps as the ultimate implimentation of this idea, an option would be presented at the start of a game to use a subjective victory accounting system. If selected, the player would have to discern how well (or how badly) he is doing based on reports from his cabinets, win or loss reports from his generals, and intelligence reports from his spies. The latter would be the way to find if support from Europe is increasing or lessening.
Of course there's no point in adding a feature if it doesn't enhance gameplay. The purpose of this mod/option would be to keep the player from making "gamey" decisions about victory points. There could even be some actions the player could take, like spending money to increase the accuracy of his intelligence, or perhaps paying off governors to keep them on your side. Perhaps if he was Union even dispatching a fleet to the Bahamas as a "show of force" to discourage the British from assisting blockage runners. Or as Confederate he could risk pissing off the Texas governer by promising compensations to Mexico if she would send some troops (or French troops) to assist.