Close Combat
Posted: Fri Dec 08, 2006 6:20 pm
Well, since we had a thread on firepower, I think it's only fair to start one up on questions surrounding the mechanics of cold steel, and the bayonet charge.
The rules seem to imply Line formation is best for this sort of thing, but my battle experience seems to say otherwise; I've found that Line tends not to give a unit enough movement points to assault the enemy hex...especially after their Readiness drops after a few rounds of exchanging volleys.
Column actually seems to be the best for pure assaulting for this reason. Alternatively, SKirmish is pretty good too; with Skirmish you can even spend 15mp to fire if you are a bit short of the mps needed for a charge. Plus Skirmish is a lot better defensively than Column.
So, how exactly is melee damage calculated, I wonder?
The rules seem to imply Line formation is best for this sort of thing, but my battle experience seems to say otherwise; I've found that Line tends not to give a unit enough movement points to assault the enemy hex...especially after their Readiness drops after a few rounds of exchanging volleys.
Column actually seems to be the best for pure assaulting for this reason. Alternatively, SKirmish is pretty good too; with Skirmish you can even spend 15mp to fire if you are a bit short of the mps needed for a charge. Plus Skirmish is a lot better defensively than Column.
So, how exactly is melee damage calculated, I wonder?