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Possible TOAW III Bug

Posted: Fri Dec 08, 2006 7:01 pm
by Veers
Some one in the know may want to view this thread: http://www.xtreme-gamer.com/forums/toaw ... t-3-a.html

RE: Possible TOAW III Bug

Posted: Fri Dec 15, 2006 8:49 pm
by JAMiAM
That's not a bug, it's a feature (albeit, an undocumented one).

Lesson being, if a hex is not actively defended by a unit in the game, then another unit of any size can exert "control" over the hex. This simply extends the ability of a ship to do what a squad level unit with a single AT rifle could. Subject, of course, to the ability to move into the hex.

RE: Possible TOAW III Bug

Posted: Fri Dec 15, 2006 9:41 pm
by Veers
ORIGINAL: JAMiAM

That's not a bug, it's a feature (albeit, an undocumented one).

Lesson being, if a hex is not actively defended by a unit in the game, then another unit of any size can exert "control" over the hex. This simply extends the ability of a ship to do what a squad level unit with a single AT rifle could. Subject, of course, to the ability to move into the hex.
So it's a 'fix' of ACoW, then?