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DC Re-Inforcement Issues ?

Posted: Sat Dec 09, 2006 4:10 pm
by vonSchnitter
Cheer Gents !

As a now - almost - confirmed "Rebel" (someone please give me a phonetic of the rebell yell, please, nice ?) I am soldiering along.

In the early 61 Scen. winning the first battle is essential. The only way at higher levels is detailed battle.
Here we go.
Called in reinforcements to hold the bluebellies.
As it goes, I get twice as many "announcements" of brigades available, than what shows up on the battlefield.
As far as I can see, all Reinforcements show up on the same hex.
But due to some game restrictions I cannot move them in the same turn as those arrive.

Is this intentional ? Am I missing something ?

Cheers

RE: QC Re-Inforcement Issues ?

Posted: Sat Dec 09, 2006 4:12 pm
by ericbabe
There's a thread discussing this already.  It may be either a problem with reinforcements or with the messages, I'm not sure yet.  I think it's related to a bonus that may be triggering an extra message but not an extra reinforcement.

RE: QC Re-Inforcement Issues ?

Posted: Sat Dec 09, 2006 4:15 pm
by vonSchnitter
Thx mate !

and now the rebell-yell.
Please.

Cheers

RE: QC Re-Inforcement Issues ?

Posted: Sat Dec 09, 2006 4:24 pm
by ericbabe
Here's the version we listened to (over and over and over again) while rehearsing for the rebel yell that's used in game:

http://www.26nc.org/History/RebelYell/main.htm



RE: QC Re-Inforcement Issues ?

Posted: Sat Dec 09, 2006 4:46 pm
by vonSchnitter
Erm ...

thank you for the link ! Cool stuff.

But how to translate that into print/phonetics ?
I am european = daft.
Southern english not my best form - I just kind of remember my first encounter with a guy from Arkansas years back.
Ahuhwm ?

Cheers

RE: QC Re-Inforcement Issues ?

Posted: Sat Dec 09, 2006 5:26 pm
by Hard Sarge
LOL
are you sure that was not bigfoot