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Turn Speed

Posted: Sun Dec 10, 2006 8:09 pm
by Vaevictis_386
Any chance the new game will allow for fast resolution of turns?

AS the Allied player, watching turns that are too long is often boring. The main reason for this seems to be that the game insists on pausing for a brief moment everytime a bomb load is dropped. This turns watching nightime bomber streams into a nightmare.

RE: Turn Speed

Posted: Sun Dec 10, 2006 8:36 pm
by Hard Sarge
Well, you can turn SFX off ?

and there is the times clock (1,x2.x4.x8 speed) (but may want to speed up the game at night more so then during the day)

also you can turn the plane art off and go to line or blank

RE: Turn Speed

Posted: Mon Dec 11, 2006 5:54 am
by goodboyladdie
Bad idea though. It saves a lot of wasted trips for your nightfighters if you can identify which bases are launching aircraft. It is possible to blunt the Luftwaffe nightfighter arm by the end of 1943 if you make the pilots a priority target. It does mean watching the turns with a pen in hand. Or has this changed since I last played the game four years ago?

RE: Turn Speed

Posted: Mon Dec 11, 2006 6:04 am
by Hard Sarge
Well, there is a camp of people who think that the take offs shouldn't be shown to start with

that is a lot of work to get the NJG shut down

I never really was able to do it, and I have done pretty good at the game (I was able to stop almost all GE production, and then bleed the units down)



RE: Turn Speed

Posted: Mon Dec 11, 2006 7:26 pm
by HMSWarspite
ORIGINAL: goodboyladdie

Bad idea though. It saves a lot of wasted trips for your nightfighters if you can identify which bases are launching aircraft. It is possible to blunt the Luftwaffe nightfighter arm by the end of 1943 if you make the pilots a priority target. It does mean watching the turns with a pen in hand. Or has this changed since I last played the game four years ago?

Depending which version you have, the NF routines are very broken: too many Allied NF, too effective at hanging around airfields, too easy to find the correct fields, and far too few A-A kills by allied NF (thus too much incentive to exclusively airfield patrol). It should be a blend of A-A, and patrols, with neither being completely 'best'. Play with some house rules (can't patrol over an airfield w/o valid air recon (i.e. 'fighters' in the intel report), and can't send more than Air Superiority score worth of squadrons of NF on airfield patrol. Now try to close the NJG down by close 43!

Hopefully some of these are going to be fixed???? (Pretty please)

RE: Turn Speed

Posted: Tue Dec 12, 2006 2:33 am
by Vaevictis_386
I found that if I turn sound off AND explosions off it's possible to zip through turns. No need for any speed up there. Thanks.

RE: Turn Speed

Posted: Tue Dec 12, 2006 3:38 am
by harley
In the old version 4 things made the difference. There is a 5th, but I'll come to that last, as it has a caveat.

1 - Explosions. They don't hurt, but they do take time to animate.
2 - Sounds. Again, they don't actually hurt, but things stop while the sound is playing
3 - Messages. The higher the message level, the more delays. Pressing space during a message will zip through them for the next turnminute.
4 - Icon highlights. Turn off "Show Target Damage" for a very fast draw.

With these four settings I was able to regulate my turn speed to a comfortable level. I am looking at ways to improve which messages pop up when, as recon drove me insane when all I wanted to see was ace/leader kills/losses.

5 - Use <F2> to show only current targets (Attacker only, naturally) This hid everything on the map but the targets of your raids. The problem is that at the end of the turn it hides your own commands! You then can't see them at all, and can't get the details you need from them such as airfield highlights.



RE: Turn Speed

Posted: Tue Dec 19, 2006 1:05 pm
by Javakamp
Will the new version have an option to suppress all dispalys and animination. The turn just processes and goes to the report screen. This would speed up the turn.

RE: Turn Speed

Posted: Tue Dec 19, 2006 8:45 pm
by Hard Sarge
nice avatar :)

we should have a few ways to veiw the turn, which one should be the no Anim, which speeds things up pretty good

but we working on that part of the art, and until we get it all in and working, I am not sure what all I should say right now (I don't want to say we got this and that, and then have trouble with some of it)



RE: Turn Speed

Posted: Tue Dec 19, 2006 9:22 pm
by harley
ORIGINAL: Javakamp

Will the new version have an option to suppress all dispalys and animination. The turn just processes and goes to the report screen. This would speed up the turn.

That is definately something I am considering adding. Most of us like to see it play out, but I know there are some who just want the results. It will still take time to do - each unit, it's stragglers and clouds will still be plotted every minute, but without the draw I'd expect it to take less than half the time...